quakeforge/libs/gamecode/engine
Bill Currie 6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
pr_debug.c more alpha portability fixes 2001-11-29 19:35:25 +00:00
pr_edict.c make the builtins an array of pointers so the hash table doesn't get royally 2002-01-19 03:31:51 +00:00
pr_exec.c make the builtins an array of pointers so the hash table doesn't get royally 2002-01-19 03:31:51 +00:00
pr_opcode.c integer() and float() casts seem to work 2002-01-17 19:32:04 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00