quakeforge/libs/video
Bill Currie 524c1e27c4 [vulkan] Use instanced rendering for brush models
The models are broken up into N sub-(sub-)models, one for each texture,
but all faces using the same texture are drawn as an instance, making
for both reduced draw calls and reduced index buffer use (and thus,
hopefully, reduced bandwidth). While texture animations are broken, this
does mark a significant milestone towards implementing shadows as it
should now be possible to use multiple threads (with multiple index and
entid buffers) to render the depth buffers for all the lights.
2022-05-25 13:29:11 +09:00
..
renderer [vulkan] Use instanced rendering for brush models 2022-05-25 13:29:11 +09:00
targets Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00