mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-13 14:10:57 +00:00
5e1ce57322
Ruamoko standard library overhaul.
25 lines
484 B
Objective-C
25 lines
484 B
Objective-C
#ifndef __GameEntity_h
|
|
#define __GameEntity_h
|
|
|
|
#include "Entity.h"
|
|
|
|
@extern .vector angles;
|
|
@extern .float modelindex;
|
|
@extern .float movetype;
|
|
@extern .string model;
|
|
@extern .float frame;
|
|
@extern .float colormap;
|
|
@extern .vector mins;
|
|
@extern .vector maxs;
|
|
@extern .vector velocity;
|
|
@extern .vector origin;
|
|
@extern .float flags;
|
|
@extern .vector v_angle;
|
|
|
|
@interface GameEntity: Entity
|
|
|
|
- (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage;
|
|
|
|
@end
|
|
|
|
#endif //__GameEntity_h
|