quakeforge/libs/models/trace.c

575 lines
14 KiB
C

/*
trace.c
BSP line tracing
Copyright (C) 2004 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2004/9/25
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/model.h"
#include "QF/sys.h"
#include "compat.h"
#include "world.h"
/* LINE TESTING IN HULLS */
static inline void
calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
mplane_t *plane)
{
vec_t t1, t2, frac, offset;
vec3_t dist;
t1 = PlaneDiff (start, plane);
t2 = PlaneDiff (end, plane);
offset = 0;
if (trace->isbox) {
if (plane->type < 3)
offset = trace->extents[plane->type];
else
offset = (fabs (trace->extents[0] * plane->normal[0])
+ fabs (trace->extents[1] * plane->normal[1])
+ fabs (trace->extents[2] * plane->normal[2]));
}
if (t1 < 0) {
frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
// invert plane paramterers
VectorNegate (plane->normal, trace->plane.normal);
trace->plane.dist = -plane->dist;
} else {
frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
}
frac = bound (0, frac, 1);
trace->fraction = frac;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, trace->endpos);
}
#if ENABLE_BOXCLIP || defined(TEST_BOXCLIP)
#define ALLSOLID 1
#define STARTSOLID 2
#define INOPEN 4
#define INWATER 8
#define SOLID (ALLSOLID | STARTSOLID)
typedef struct {
mplane_t *plane;
vec3_t point; // arbitrary point on plane
int side;
} tp_t;
typedef struct {
vec3_t p;
vec3_t v;
} line_t;
typedef struct {
const vec_t *start;
const vec_t *end;
const vec_t *extents;
qboolean isbox;
hull_t hull;
tp_t split;
tp_t impact;
float fraction;
int flags;
} tl_t;
static inline void
set_split (tl_t *tl, tp_t *n, tp_t *o)
{
if (o)
*o = tl->split;
if (n) {
tl->split = *n;
} else {
tl->split.plane = 0;
VectorZero (tl->split.point);
tl->split.side = 0;
}
}
static inline void
set_impact (tl_t *tl, mplane_t *plane, int side)
{
tl->impact.plane = plane;
tl->impact.side = side;
}
#define print_tp(tp) \
Sys_Printf ("%s [(%g %g %g) %g %d]\n", #tp, \
(tp).plane->normal[0], (tp).plane->normal[1], \
(tp).plane->normal[2], (tp).plane->dist, (tp).side)
static inline vec_t
sgn (vec_t v)
{
return v < 0 ? -1 : (v > 0 ? 1 : 0);
}
static inline float
calc_offset (tl_t *tl, mplane_t *plane)
{
if (tl->isbox) {
if (plane->type < 3)
return tl->extents[plane->type];
else
return (fabs (tl->extents[0] * plane->normal[0])
+ fabs (tl->extents[1] * plane->normal[1])
+ fabs (tl->extents[2] * plane->normal[2]));
}
return 0;
}
static void
impact (tl_t *tl, tp_t *split)
{
float t1, t2, offset, frac;
int side = 0;
t1 = PlaneDiff (tl->start, split->plane);
t2 = PlaneDiff (tl->end, split->plane);
offset = calc_offset (tl, split->plane);
if (t1 < t2) {
side = -1;
frac = (t1 + offset) / (t1 - t2);
} else if (t1 > t2) {
side = 0;
frac = (t1 - offset) / (t1 - t2);
} else {
frac = 0;
Sys_DPrintf ("help! help! the world is falling apart!\n");
}
if (frac >= 0) {
tl->fraction = frac;
set_impact (tl, split->plane, side);
// print_tp (tl->impact);
}
}
static void
select_vertex (tl_t *tl, tp_t *split, vec3_t vert)
{
int axis;
for (axis = 0; axis < 3; axis++) {
vec_t s = sgn (tl->split.plane->normal[axis]);
if (!tl->split.side)
s = -s;
if (!s) {
s = sgn (split->plane->normal[axis]);
if (split->side)
s = -s;
if (!s)
s = 1;
}
vert[axis] = tl->extents[axis] * s;
}
}
static int
intersection_point (const mplane_t *plane, const vec3_t _p1, const vec3_t _p2,
const vec3_t offs, vec3_t point)
{
vec_t t1, t2;
vec3_t p1, p2;
VectorAdd (_p1, offs, p1);
VectorAdd (_p2, offs, p2);
t1 = PlaneDiff (p1, plane);
t2 = PlaneDiff (p2, plane);
if (!(t1 - t2))
return 0;
VectorSubtract (p2, p1, point);
VectorMultAdd (p1, t1 / (t1 - t2), point, point);
return 1;
}
static int
intersection_line (tl_t *tl, tp_t *split, const vec3_t p1, const vec3_t p2,
line_t *line)
{
const vec_t *pn1 = tl->split.plane->normal;
const vec_t *pp1 = tl->split.point;
const vec_t *pn2 = split->plane->normal;
const vec_t *pp2 = split->point;
vec3_t pvec;
vec_t t;
// find the line of intersection of the two planes, both direction
// and a point on the line.
CrossProduct (pn1, pn2, line->v);
if (VectorIsZero (line->v))
//planes are parallel, no intersection
return 0;
CrossProduct (pn1, line->v, pvec);
VectorSubtract (pp2, pp1, line->p);
t = DotProduct (line->p, pn2) / DotProduct (pvec, pn2);
VectorMultAdd (pp1, t, line->p, line->p);
return 1;
}
static int
traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
tl_t *tl)
{
dclipnode_t *node;
mplane_t *plane;
float t1, t2, frac, frac2, midf, offset;
int side, cross;
vec3_t mid;
int c1, c2;
tp_t split, save;
line_t line;
vec3_t dist, vert, vert2, point;
int check_intersection;
do {
// Skip past non-intersecting nodes
// Sys_Printf ("%d\n", num);
while (num >= 0) {
node = tl->hull.clipnodes + num;
plane = tl->hull.planes + node->planenum;
t1 = PlaneDiff (p1, plane);
t2 = PlaneDiff (p2, plane);
offset = calc_offset (tl, plane);
if (t1 >= offset && t2 >= offset) {
num = node->children[side = 0];
} else if (t1 < -offset && t2 < -offset) {
num = node->children[side = 1];
} else {
break;
}
// Sys_Printf ("%d\n", num);
}
if (num < 0) {
return num;
}
split.plane = plane;
split.side = t1 < t2;
VectorSubtract (p2, p1, dist);
VectorMultAdd (p1, t1 / (t1 - t2), dist, split.point);
if (tl->split.plane) {
select_vertex (tl, &split, vert);
if ((t1 >= -offset && t1 < offset)
&& (t2 < -offset || t2 >= offset)) {
// p1 straddles the plane, p2 is clear of the plane
intersection_point (tl->split.plane, p1, p2, vert, point);
if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
// the trace misses the intersection of the two planes, so
// both ends of the trace are really on the same side of
// the plane
num = node->children[!(t1 < t2)];
continue;
}
}
}
break;
} while (1);
check_intersection = 0;
if (tl->split.plane) {
VectorNegate (vert, vert2);
intersection_point (tl->split.plane, p1, p2, vert2, point);
if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
// the two edges of the hypercube of motion are on opposite sides
// of the line of intersection of the two planes, so the box hits
// the intersection somewhere
check_intersection = 1;
}
}
cross = !(t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset);
if (t1 < t2) {
side = 1;
frac = (t1 - offset) / (t1 - t2);
frac2 = (t1 + offset) / (t1 - t2);
} else {
side = 0;
frac = (t1 + offset) / (t1 - t2);
frac2 = (t1 - offset) / (t1 - t2);
}
if (check_intersection) {
intersection_line (tl, &split, p1, p2, &line);
}
set_split (tl, &split, &save);
if (cross) {
frac = bound (0, frac, 1);
midf = p1f + (p2f - p1f) * frac;
VectorMultAdd (p1, frac, dist, mid);
c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl);
frac2 = bound (0, frac2, 1);
midf = p1f + (p2f - p1f) * frac2;
if (!tl->impact.plane || midf < tl->fraction) {
VectorMultAdd (p1, frac2, dist, mid);
c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl);
}
} else {
c1 = c2 = traceline (node->children[side], p1f, p2f, p1, mid, tl);
if (c1 != CONTENTS_SOLID)
c2 = traceline (node->children[side ^ 1], p1f, p2f, mid, p2, tl);
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID)
c1 = c2 = CONTENTS_SOLID;
else
c1 = c2 = min (c1, c2);
}
set_split (tl, &save, 0);
if (cross) {
if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID)
impact (tl, &split);
if (c1 == CONTENTS_SOLID && !(tl->flags & SOLID))
tl->flags |= STARTSOLID;
if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) {
tl->flags &= ~ALLSOLID;
tl->flags |= INOPEN;
}
if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) {
tl->flags &= ~ALLSOLID;
tl->flags |= INWATER;
}
return c1;
//return frac2 ? c1 : c2;
} else {
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
if (!p1f) {
tl->flags &= SOLID;
tl->flags |= STARTSOLID;
}
return CONTENTS_SOLID;
}
if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
tl->flags &= ~ALLSOLID;
tl->flags |= INOPEN;
} else {
tl->flags &= ~ALLSOLID;
tl->flags |= INWATER;
}
return min (c1, c2); //FIXME correct?
}
}
VISIBLE void
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
tl_t tl;
int c;
tl.start = start_point;
tl.end = end_point;
tl.extents = trace->extents;
tl.isbox = trace->isbox;
tl.hull = *hull;
set_split (&tl, 0, 0);
set_impact (&tl, 0, 0);
tl.fraction = 1;
tl.flags = ALLSOLID;
c = traceline (num, 0, 1, start_point, end_point, &tl);
if (c == CONTENTS_EMPTY) {
tl.flags &= ~ALLSOLID;
tl.flags |= INOPEN;
}
if (c < CONTENTS_SOLID) {
tl.flags &= ~ALLSOLID;
tl.flags |= INOPEN;
}
if (tl.fraction < 1) {
calc_impact (trace, start_point, end_point, tl.impact.plane);
}
trace->allsolid = (tl.flags & ALLSOLID) != 0;
trace->startsolid = (tl.flags & STARTSOLID) != 0;
trace->inopen = (tl.flags & INOPEN) != 0;
trace->inwater = (tl.flags & INWATER) != 0;
}
#else
typedef struct {
vec3_t end;
int side;
int num;
mplane_t *plane;
} tracestack_t;
VISIBLE void
MOD_TraceLine (hull_t *hull, int num,
const vec3_t start_point, const vec3_t end_point,
trace_t *trace)
{
vec_t start_dist, end_dist, offset, frac;
vec3_t start, end, dist;
int side, empty, solid;
tracestack_t *tstack;
tracestack_t tracestack[256];
dclipnode_t *node;
mplane_t *plane, *split_plane;
VectorCopy (start_point, start);
VectorCopy (end_point, end);
tstack = tracestack;
empty = 0;
solid = 0;
split_plane = 0;
while (1) {
while (num < 0) {
if (!solid && num != CONTENTS_SOLID) {
empty = 1;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else if (!empty && num == CONTENTS_SOLID) {
solid = 1;
} else if (solid && num != CONTENTS_SOLID) {
//FIXME not sure what I want
//made it out of the solid and into open space, continue
//on as if we were always in empty space
empty = 1;
solid = 0;
trace->startsolid = 1;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else if (empty/* || solid*/) {//FIXME not sure what I want
// DONE!
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
calc_impact (trace, start_point, end_point, split_plane);
return;
}
// pop up the stack for a back side
if (tstack-- == tracestack) {
trace->allsolid = solid & (num == CONTENTS_SOLID);
trace->startsolid = solid;
return;
}
// set the hit point for this plane
VectorCopy (end, start);
// go down the back side
VectorCopy (tstack->end, end);
side = tstack->side;
split_plane = tstack->plane;
num = hull->clipnodes[tstack->num].children[side ^ 1];
}
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
offset = 0;
start_dist = PlaneDiff (start, plane);
end_dist = PlaneDiff (end, plane);
if (trace->isbox) {
if (plane->type < 3)
offset = trace->extents[plane->type];
else
offset = (fabs (trace->extents[0] * plane->normal[0])
+ fabs (trace->extents[1] * plane->normal[1])
+ fabs (trace->extents[2] * plane->normal[2]));
}
/* when offset is 0, the following is equivalent to:
if (start_dist >= 0 && end_dist >= 0) ...
if (start_dist < 0 && end_dist < 0) ...
due to the order of operations
however, when (start_dist == offset && end_dist == offset) or
(start_dist == -offset && end_dist == -offset), the trace will go
down the /correct/ side of the plane: ie, the side the box is
actually on
*/
if (start_dist >= offset && end_dist >= offset) {
// entirely in front of the plane
num = node->children[0];
continue;
}
//if (start_dist <= -offset && end_dist <= -offset) {
//XXX not so equivalent, it seems.
if (start_dist < -offset && end_dist < -offset) {
// entirely behind the plane
num = node->children[1];
continue;
}
// when offset is 0, equvalent to (start_dist >= 0 && end_dist < 0) and
// (start_dist < 0 && end_dist >= 0) due to the above tests.
if (start_dist >= offset && end_dist <= -offset) {
side = 0;
frac = (start_dist - offset) / (start_dist - end_dist);
} else if (start_dist <= offset && end_dist >= offset) {
side = 1;
frac = (start_dist + offset) / (start_dist - end_dist);
} else {
// get here only when offset is non-zero
Sys_DPrintf ("foo\n");
frac = 1;
side = start_dist < end_dist;
}
frac = bound (0, frac, 1);
tstack->num = num;
tstack->side = side;
tstack->plane = plane;
VectorCopy (end, tstack->end);
tstack++;
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, end);
num = node->children[side];
}
}
#endif