mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
5186d3ae49
Cleans up global space and makes it usable in multiple contexts. Also, max quads dropped to 32k as each frame now has its own vertex buffer to avoid issues with vertex overwrites (which I have seen). However, all vertex buffers are in the one memory/buffer object (using offsets) and the index buffer has been moved into a device-local memory object. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |