..
barrier.h
[vulkan] Clear scrap image on creation
2021-01-21 21:24:19 +09:00
buffer.h
[vulkan] Create the lights buffer
2021-01-27 16:16:28 +09:00
command.h
[vulkan] Ensure staging buffer is idle before free
2021-01-20 16:25:26 +09:00
cvars.h
[vulkan] Make the frames in flight configurable
2021-02-05 11:06:18 +09:00
debug.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
descriptor.h
Sanitize descriptors
2020-02-18 21:18:03 +09:00
device.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
draw.h
[vulkan] Make a start on the 2D pipeline
2021-01-10 15:56:17 +09:00
funclist.h
[vulkan] Implement lighting and compose passes
2021-02-24 19:58:31 +09:00
image.h
[vulkan] Start moving towards a deferred renderer
2021-02-14 11:35:06 +09:00
instance.h
Create and destroy render pass and frame buffers
2020-02-18 17:18:37 +09:00
memory.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
pipeline.h
[vulkan] Destroy pipeline on shutdown
2021-01-05 23:54:22 +09:00
qf_alias.h
[vulkan] Clean up the new render pass and framebuffers
2021-02-24 16:27:56 +09:00
qf_bsp.h
[vulkan] Convert bsp and draw to deferred
2021-02-19 11:14:54 +09:00
qf_compose.h
[vulkan] Implement lighting and compose passes
2021-02-24 19:58:31 +09:00
qf_draw.h
[vulkan] Get the 2D pipeline up and running
2021-01-12 11:27:41 +09:00
qf_lighting.h
[vulkan] Implement light styles
2021-03-22 13:13:26 +09:00
qf_lightmap.h
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
qf_main.h
[vulkan] Make a lot of progress for brush models
2021-01-20 01:28:54 +09:00
qf_model.h
[vulkan] Make a lot of progress for brush models
2021-01-20 01:28:54 +09:00
qf_particles.h
[vulkan] Make some little cleanups
2021-01-20 01:23:24 +09:00
qf_texture.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
qf_vid.h
[vulkan] Add a position buffer to the g-buffer
2021-02-25 13:46:33 +09:00
renderpass.h
[vulkan] Start moving towards a deferred renderer
2021-02-14 11:35:06 +09:00
scrap.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
shader.h
[vulkan] Generate code for resource nodes
2021-01-05 14:15:35 +09:00
staging.h
[vulkan] Name most resources
2021-01-31 19:58:55 +09:00
swapchain.h
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00