mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 05:11:16 +00:00
5140346c22
Gotta be sure :) With the new system mostly up and running (just bsp rendering and descriptor sets/layout handling to go, and they're independent of the old render pass system), the old system can finally be cleared out.
256 lines
7 KiB
C
256 lines
7 KiB
C
/*
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vulkan_sprite.c
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Vulkan sprite model pipeline
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/12/14
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_sprite.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/render.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static void
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emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
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int numPC, qfv_push_constants_t *constants,
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vulkan_ctx_t *ctx, entity_t ent)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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Vulkan_BeginEntityLabel (ctx, cmd, ent);
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QFV_PushConstants (device, cmd, sctx->layout, numPC, constants);
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VkDescriptorSet sets[] = {
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sprite->descriptors,
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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sctx->layout, 1, 1, sets, 0, 0);
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dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
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QFV_CmdEndLabel (device, cmd);
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}
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static VkDescriptorBufferInfo base_buffer_info = {
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.range = VK_WHOLE_SIZE,
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};
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static VkDescriptorImageInfo base_image_info = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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static VkWriteDescriptorSet base_buffer_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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};
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static VkWriteDescriptorSet base_image_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 1,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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};
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void
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Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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//FIXME kinda dumb
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__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (1, alloca);
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for (size_t i = 0; i < layouts->size; i++) {
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layouts->a[i] = sctx->setLayout;
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}
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__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
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sprite->descriptors = sets->a[0];
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free (sets);
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VkDescriptorBufferInfo bufferInfo[1];
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bufferInfo[0] = base_buffer_info;
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bufferInfo[0].buffer = sprite->verts;
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VkDescriptorImageInfo imageInfo[1];
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imageInfo[0] = base_image_info;
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imageInfo[0].sampler = sctx->sampler;
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imageInfo[0].imageView = sprite->view;
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VkWriteDescriptorSet write[2];
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write[0] = base_buffer_write;
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write[0].dstSet = sprite->descriptors;
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write[0].pBufferInfo = bufferInfo;
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write[1] = base_image_write;
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write[1].dstSet = sprite->descriptors;
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write[1].pImageInfo = imageInfo;
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dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
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}
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void
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Vulkan_Sprint_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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dfunc->vkFreeDescriptorSets (device->dev, sctx->pool, 1,
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&sprite->descriptors);
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}
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static void
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sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent)
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{
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auto ctx = taskctx->ctx;
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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auto model = renderer->model;
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msprite_t *sprite = model->cache.data;
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mat4f_t mat = {};
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uint32_t frame;
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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64, sizeof (frame), &frame },
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};
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
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transform_t transform = Entity_Transform (ent);
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mat[3] = Transform_GetWorldPosition (transform);
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vec4f_t cameravec = r_refdef.frame.position - mat[3];
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R_BillboardFrame (transform, sprite->type, cameravec,
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&mat[2], &mat[1], &mat[0]);
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mat[0] = -mat[0];
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emit_commands (taskctx->cmd,
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(qfv_sprite_t *) ((byte *) sprite + sprite->data),
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2, push_constants, ctx, ent);
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}
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static void
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sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto sctx = ctx->sprite_context;
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auto cmd = taskctx->cmd;
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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sctx->layout, 0, 1, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) {
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entity_t ent = queue->ent_queues[mod_sprite].a[i];
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sprite_draw_ent (taskctx, ent);
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}
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}
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static exprfunc_t sprite_draw_func[] = {
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{ .func = sprite_draw },
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{}
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};
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static exprsym_t sprite_task_syms[] = {
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{ "sprite_draw", &cexpr_function, sprite_draw_func },
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{}
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};
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void
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Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
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{
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qfvPushDebug (ctx, "sprite init");
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QFV_Render_AddTasks (ctx, sprite_task_syms);
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spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
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ctx->sprite_context = sctx;
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auto rctx = ctx->render_context;
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size_t frames = rctx->frames.size;
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DARRAY_INIT (&sctx->frames, frames);
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DARRAY_RESIZE (&sctx->frames, frames);
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sctx->frames.grow = 0;
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sctx->layout = Vulkan_CreatePipelineLayout (ctx, "sprite_layout");
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sctx->sampler = Vulkan_CreateSampler (ctx, "sprite_sampler");
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sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
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sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
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qfvPopDebug (ctx);
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}
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void
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Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
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dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
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free (sctx->frames.a);
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free (sctx);
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}
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