quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie 5140346c22 [vulkan] Nuke the old render pass code from orbit
Gotta be sure :)

With the new system mostly up and running (just bsp rendering and
descriptor sets/layout handling to go, and they're independent of the
old render pass system), the old system can finally be cleared out.
2023-06-24 10:42:27 +09:00

271 lines
7.6 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
byte colors[4];
vec4f_t base_color;
vec4f_t fog;
} alias_push_constants_t;
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_alias_skin_t *skin,
uint32_t numPC, qfv_push_constants_t *constants,
aliashdr_t *hdr, vulkan_ctx_t *ctx, entity_t ent)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
__auto_type mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
VkDeviceSize offsets[] = {
pose1 * hdr->poseverts * sizeof (aliasvrt_t),
pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
int bindingCount = skin ? 3 : 2;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
QFV_PushConstants (device, cmd, actx->layout, numPC, constants);
if (skin) {
VkDescriptorSet sets[] = {
skin->descriptor,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout, 2, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
static void
alias_depth_range (qfv_taskctx_t *taskctx, float minDepth, float maxDepth)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto viewport = taskctx->pipeline->viewport;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
dfunc->vkCmdSetViewport (taskctx->cmd, 0, 1, &viewport);
}
void
Vulkan_AliasAddSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
aliasctx_t *actx = ctx->alias_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
actx->sampler);
}
void
Vulkan_AliasRemoveSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
static void
alias_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
{
auto ctx = taskctx->ctx;
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
auto model = renderer->model;
aliashdr_t *hdr;
qfv_alias_skin_t *skin;
alias_push_constants_t constants = {};
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
constants.blend = R_AliasGetLerpedFrames (animation, hdr);
transform_t transform = Entity_Transform (ent);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, colors),
sizeof (constants.colors), constants.colors },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (animation, renderer->skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatCopy (renderer->colormod, constants.base_color);
QuatCopy (skin->colors, constants.colors);
if (Ent_HasComponent (ent.id, scene_colormap, ent.reg)) {
colormap_t *colormap=Ent_GetComponent (ent.id, scene_colormap, ent.reg);
constants.colors[0] = colormap->top * 16 + 8;
constants.colors[1] = colormap->bottom * 16 + 8;
}
QuatZero (constants.fog);
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
pass ? skin : 0,
pass ? 5 : 2, push_constants,
hdr, ctx, ent);
}
static void
alias_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
bool vmod = Entity_Valid (vr_data.view_model);
int pass = *(int *) params[0]->value;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto actx = ctx->alias_context;
auto cmd = taskctx->cmd;
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
Vulkan_Palette_Descriptor (ctx),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout, 0, 2, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_alias].size; i++) {
entity_t ent = queue->ent_queues[mod_alias].a[i];
// FIXME hack the depth range to prevent view model
// from poking into walls
if (vmod && ent.id == vr_data.view_model.id) {
alias_depth_range (taskctx, 0, 0.3);
}
alias_draw_ent (taskctx, ent, pass);
// unhack in case the view_model is not the last
if (vmod && ent.id == vr_data.view_model.id) {
alias_depth_range (taskctx, 0, 1);
}
}
}
static exprtype_t *alias_draw_params[] = {
&cexpr_int,
};
static exprfunc_t alias_draw_func[] = {
{ .func = alias_draw, .num_params = 1, .param_types = alias_draw_params },
{}
};
static exprsym_t alias_task_syms[] = {
{ "alias_draw", &cexpr_function, alias_draw_func },
{}
};
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "alias init");
QFV_Render_AddTasks (ctx, alias_task_syms);
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&actx->frames, frames);
DARRAY_RESIZE (&actx->frames, frames);
actx->frames.grow = 0;
actx->layout = Vulkan_CreatePipelineLayout (ctx, "alias_layout");
actx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
qfvPopDebug (ctx);
}
void
Vulkan_Alias_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
dfunc->vkDestroyPipeline (device->dev, actx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, actx->gbuf, 0);
free (actx->frames.a);
free (actx);
}