quakeforge/libs/gamecode
Bill Currie 4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_debug.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [gamecode] Fix some silly errors 2020-03-24 23:16:25 +09:00
pr_load.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00