quakeforge/tools/qflight/source/trace.c
Bill Currie 24a9b48127 rewrite bspfile.[ch] so they work off an object rather than global data.
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00

222 lines
4.4 KiB
C

/*
trace.c
(description)
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/mathlib.h"
#include "QF/qtypes.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "light.h"
typedef struct {
int type;
vec3_t normal;
float dist;
int children[2];
int pad;
} tnode_t;
typedef struct {
vec3_t backpt;
int side;
int node;
} tracestack_t;
tnode_t *tnodes, *tnode_p;
/*
LINE TRACING
The major lighting operation is a point to point visibility test, performed
by recursive subdivision of the line by the BSP tree.
*/
/*
MakeTnode
Converts the disk node structure into the efficient tracing structure
*/
void
MakeTnode (int nodenum)
{
dnode_t *node;
dplane_t *plane;
int i;
tnode_t *t;
t = tnode_p++;
node = bsp->nodes + nodenum;
plane = bsp->planes + node->planenum;
t->type = plane->type;
VectorCopy (plane->normal, t->normal);
t->dist = plane->dist;
for (i = 0; i < 2; i++) {
if (node->children[i] < 0)
t->children[i] = bsp->leafs[-node->children[i] - 1].contents;
else {
t->children[i] = tnode_p - tnodes;
MakeTnode (node->children[i]);
}
}
}
/*
MakeTnodes
Loads the node structure out of a .bsp file to be used for light occlusion
*/
void
MakeTnodes (dmodel_t *bm)
{
tnode_p = tnodes = malloc (bsp->numnodes * sizeof (tnode_t));
MakeTnode (0);
}
qboolean
TestLine (vec3_t start, vec3_t stop)
{
float front, back, frontx, fronty, frontz, backx, backy, backz;
int node, side;
tracestack_t *tstack_p;
tracestack_t tracestack[64];
tnode_t *tnode;
frontx = start[0];
fronty = start[1];
frontz = start[2];
backx = stop[0];
backy = stop[1];
backz = stop[2];
tstack_p = tracestack;
node = 0;
while (1) {
while (node < 0 && node != CONTENTS_SOLID) {
// pop up the stack for a back side
tstack_p--;
if (tstack_p < tracestack)
return true;
node = tstack_p->node;
// set the hit point for this plane
frontx = backx;
fronty = backy;
frontz = backz;
// go down the back side
backx = tstack_p->backpt[0];
backy = tstack_p->backpt[1];
backz = tstack_p->backpt[2];
node = tnodes[tstack_p->node].children[!tstack_p->side];
}
if (node == CONTENTS_SOLID)
return false; // DONE!
tnode = &tnodes[node];
switch (tnode->type) {
case PLANE_X:
front = frontx - tnode->dist;
back = backx - tnode->dist;
break;
case PLANE_Y:
front = fronty - tnode->dist;
back = backy - tnode->dist;
break;
case PLANE_Z:
front = frontz - tnode->dist;
back = backz - tnode->dist;
break;
default:
front = (frontx * tnode->normal[0] +
fronty * tnode->normal[1] +
frontz * tnode->normal[2]) - tnode->dist;
back = (backx * tnode->normal[0] +
backy * tnode->normal[1] +
backz * tnode->normal[2]) - tnode->dist;
break;
}
if (front > -ON_EPSILON && back > -ON_EPSILON) {
// if (front > 0 && back > 0) {
node = tnode->children[0];
continue;
}
if (front < ON_EPSILON && back < ON_EPSILON) {
// if (front <= 0 && back <= 0) {
node = tnode->children[1];
continue;
}
side = front < 0;
front = front / (front - back);
tstack_p->node = node;
tstack_p->side = side;
tstack_p->backpt[0] = backx;
tstack_p->backpt[1] = backy;
tstack_p->backpt[2] = backz;
tstack_p++;
backx = frontx + front * (backx - frontx);
backy = fronty + front * (backy - fronty);
backz = frontz + front * (backz - frontz);
node = tnode->children[side];
}
}