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https://git.code.sf.net/p/quake/quakeforge
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8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
/*
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context_sdl.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __context_sdl_h_
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#define __context_sdl_h_
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#include <SDL.h>
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extern SDL_Surface *sdl_screen;
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void VID_SDL_GammaCheck (void);
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void SDL_Init_Cvars (void);
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struct gl_ctx_s *SDL_GL_Context (void);
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void SDL_GL_Init_Cvars (void);
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struct sw_ctx_s *SDL_SW_Context (void);
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void SDL_SW_Init_Cvars (void);
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extern uint32_t sdl_flags;
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#endif // __context_sdl_h_
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