mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
209 lines
8.4 KiB
Text
209 lines
8.4 KiB
Text
Source: quakeforge
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Section: contrib/games
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Priority: optional
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Maintainer: Jeff Teunissen <deek@debian.org>
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Standards-Version: 3.1.1
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Build-Depends: automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, xlibs-dev (>= 4), libasound2-dev
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Package: quakeforge
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Architecture: any
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Depends: quakeforge-common, quakeforge-client, quake-game
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Suggests: quakeforge-server
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Description: QuakeForge 3D game engine - Fake package
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package only exists to depend on a client and suggest a server.
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Package: quakeforge-common
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Architecture: any
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Depends: quake-game, ${shlibs:Depends}
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Description: QuakeForge 3D game engine - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains files and shared libraries common to all QuakeForge
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packages.
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Package: quakeforge-stub
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Provides: quake-game
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Architecture: any
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Description: QuakeForge 3D game engine - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This sub-package provides the quake-game pseudo package.
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Package: quakeforge-dev
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Architecture: any
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Depends: quakeforge-common
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Description: QuakeForge 3D game engine - development files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains headers and static libraries for the development of
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utilities and applications for QuakeForge.
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Package: quakeforge-sdl
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Architecture: i386
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Conflicts: quake-sdl
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Depends: quake-game, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL versions of the QuakeWorld client and
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standalone engine.
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Package: quakeforge-x11
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Architecture: any
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Conflicts: quake-x11
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Depends: quake-game, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - X11 client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the X11 versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-glx
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Architecture: any
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Conflicts: quake-gl
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Depends: quake-game, libgl1, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - GLX Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the GLX versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-sgl
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Architecture: any
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Conflicts: quake-sdl
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Depends: quake-game, libgl1, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL-GL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SDL-GL versions of the QuakeForge client and
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standalone engine.
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Package: quakeforge-servers
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Architecture: any
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Depends: quake-game, ${shlibs:Depends}
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Provides: quakeforge-server
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Description: QuakeForge 3D game engine - Servers
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains both the QuakeWorld-compatible and
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NetQuake-compatible dedicated servers, as well as a simple
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QuakeWorld-compatible master server.
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Package: quakeforge-libs-sw
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Architecture: any
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Depends: quakeforge-common, ${shlibs:Depends}
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Section: contrib/libs
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Description: QuakeForge 3D game engine - Software renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the shared libraries needed to use the software
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rendering targets.
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Package: quakeforge-libs-gl
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Architecture: any
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Depends: quakeforge-common, ${shlibs:Depends}
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Section: contrib/libs
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Description: QuakeForge 3D game engine - OpenGL renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the shared libraries needed to use the OpenGL
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rendering targets.
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Package: quakeforge-oss
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Architecture: any
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Depends: quakeforge-common, ${shlibs:Depends}
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Description: OSS digital audio output plugin for QuakeForge
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The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
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OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
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.
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NOTE: This plugin does not work on all systems, since it uses memory-mapped
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I/O for the output device. If you have trouble, try the quakeforge-alsa
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package.
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Package: quakeforge-alsa
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Architecture: any
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Depends: quakeforge-common, ${shlibs:Depends}
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Description: ALSA 0.9 digital audio output plugin for QuakeForge
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The ALSA 0.9 plugin for QuakeForge provides digital audio output for
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QuakeForge targets that contain clients.
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Package: quakeforge-utils
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: QuakeForge utility programs
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This package contains several tools for use with QuakeForge:
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* pak, a pakfile management tool.
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* zpak, a script for compressing pakfiles.
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* qfprogs, a "nm" tool for examining progs data files.
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* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
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Vorbis.
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Package: quakeforge-maptools
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Architecture: any
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Depends: qfcc, ${shlibs:Depends}
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Description: Quake mapping tools from the QuakeForge Project
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This package contains QuakeForge's versions of the tools Id Software used
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to create maps for the Quake engine. Included are:
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* qfbsp, a program for compiling a map file into a BSP tree.
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* qflight, a program for generating lightmaps from the static lights in a
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BSP file.
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* qfvis, a program for generating the Possibly-Visible Set information from
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a BSP and a portal information file (generated by qfbsp).
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Package: qfcc
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Architecture: any
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Depends: cpp, ${shlibs:Depends}
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Description: The QuakeForge Code Compiler
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QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
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based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
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and Ruamoko is located inside the Quake engine (though there is a standalone
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interpreter available).
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QFCC is designed to work with the QuakeForge engines, but will work with
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most non-QuakeForge servers with a couple of changes to its command-line
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options.
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