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Bill Currie 4f13d19b7e Optimize edges_intersect().
I found wolfram's line-line intersection page and noticed their equation
for the time of intersection was rather different to mine. After analyzing
the differences, it turns out they produce exactly the same results (when
the lines are coplanar), but their method allows me to eliminate one dot
product (4->3). Not only that, but it turns out that their method works
equally well for skew lines (ie, non-coplanar).

mine:
  CxA.CxA
  -------
  CxA.AxB

theirs:
  CxA.AxB
  -------
  AxB.AxB
2011-12-07 10:35:58 +09:00
config.d Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
debian Debian build fixes from sergio. 2011-08-04 20:21:52 +09:00
desktop Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
doc Make the hud type configurable via dirconf. 2011-09-11 08:13:26 +09:00
hw Move the essential init code into Sys_Init(). 2011-09-11 14:56:47 +09:00
include Avoid infinite recursion. 2011-12-01 12:57:06 +09:00
libs Optimize edges_intersect(). 2011-12-07 10:35:58 +09:00
m4 Update our copy of libcurl.m4. 2011-05-10 11:41:38 +09:00
nq Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
pkg-config Move ruamoko libs and headers into ${prefix}/lib/qfcc 2010-12-24 19:39:54 +09:00
qtv Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qw Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
RPM Fix RPM building. 2011-09-10 15:10:45 +09:00
ruamoko Makefile portability fixes 2011-07-25 17:22:44 -04:00
tools Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
vc2005 make distcheck fixes 2010-12-06 21:24:49 +09:00
vc2008 make distcheck fixes 2010-12-06 21:24:49 +09:00
.gitignore Begin working on an mdl import/export plugin for blender. 2011-09-14 19:33:51 +09:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Make documentation of static functions configurable. 2010-12-21 09:21:30 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Put my text editing vim settings into the docs. 2011-09-08 10:17:58 +09:00
Makefile.am Get the zip dist targets working. 2010-12-24 08:32:17 +09:00
NEWS More NEWS updates. 2010-11-30 14:05:31 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003