quakeforge/libs
Bill Currie 4ed9fc6820 [ruamoko] Switch to 64-bit handles for scene objects
The scene id is in the lower 32-bits for all objects (upper 32-bits are
0 for actual scene objects) and entity/transform ids are in the upper
32-bits. Saves having to pass around a second parameter in progs code.
2022-04-29 21:02:08 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Print operand widths when not 1 2022-04-29 16:59:15 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
net [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Switch to 64-bit handles for scene objects 2022-04-29 21:02:08 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
util [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
video [vulkan] Use cached memory for the bsp index buffer 2022-04-25 07:49:30 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00