quakeforge/libs/models
Bill Currie 4ed8b69e24 Check the cross product length before testing its direction.
This fixes the bogus portal crossings.
2011-12-07 12:20:04 +09:00
..
alias Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
brush Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
sprite Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
test Fix the edge vectors when bounding the portal points. 2011-12-07 12:16:58 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
Makefile.am Add code to rebuild the bsp brushes. 2011-11-28 20:54:35 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
portal.c Don't normalize the portal edge vectors. 2011-11-28 20:56:20 +09:00
trace.c Check the cross product length before testing its direction. 2011-12-07 12:20:04 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00