quakeforge/libs/video/renderer/gl
Ragnvald Maartmann-Moe IV 4ed68266ea Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
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.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
gl_draw.c Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_lightmap.c No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them. 2002-07-24 15:30:28 +00:00
gl_mod_alias.c Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set. 2002-06-14 06:08:45 +00:00
gl_mod_sprite.c Undo thinko. 2002-06-14 06:23:11 +00:00
gl_rmain.c Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
gl_rmisc.c Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
gl_rsurf.c Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
gl_screen.c Minor order fixup. 2002-07-07 02:34:48 +00:00
gl_skin.c go back to my clever code (with the bug fixed this time:P). Hey, if it's 2001-12-21 20:56:54 +00:00
gl_sky.c Whitespace. 2002-06-15 10:52:14 +00:00
gl_sky_clip.c don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
gl_textures.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
gl_warp.c Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
noisetextures.c massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00