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https://git.code.sf.net/p/quake/quakeforge
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4eb6cf6f9e
This makes sure that some unchecked event doesn't cause a lockup. However, blocking input is really not the way to go: need to implement a state machine and use non-blocking event reads. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |