quakeforge/libs/audio/renderer/snd_resample.c
Bill Currie 4e550ac9c7 [sound] Move block buffers into locked memory
Sounds no longer use the cache, which is good for multi-threaded, but a
pain for memory management: the buffers are shared between channels that
play back the sounds, but when the sounds were cached, they were
automagically (thus problematically) freed when the space was needed.
That no longer happens, so they leak. I think the solution is to use
reference counting and retain/release in sfx->open() and sfx->close().
2022-06-04 23:55:31 +09:00

210 lines
4.9 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <samplerate.h>
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
typedef struct {
float *data;
int size;
int pos;
} snd_null_state_t;
static void
check_buffer_integrity (sfxbuffer_t *sb, int width, const char *func)
{
byte *x = (byte *) sb->data + sb->size * width;
if (memcmp (x, "\xde\xad\xbe\xef", 4))
Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
x[0], x[1], x[2], x[3]);
}
unsigned
SND_ResamplerFrames (sfx_t *sfx)
{
wavinfo_t *info = sfx->wavinfo (sfx);
snd_t *snd = sfx->snd;
int inrate = info->rate;
double stepscale = (double) snd->speed / inrate;
return info->frames * stepscale;
}
void
SND_Resample (sfxbuffer_t *sb, float *data, int length)
{
int outcount;
double stepscale;
wavinfo_t *info = sb->sfx->wavinfo (sb->sfx);
snd_t *snd = sb->sfx->snd;
int inrate = info->rate;
int outwidth;
SRC_DATA src_data;
stepscale = (double) snd->speed / inrate;
outcount = length * stepscale;
src_data.data_in = data;
src_data.data_out = sb->data + sb->head * sb->channels;
src_data.input_frames = length;
src_data.output_frames = outcount;
src_data.src_ratio = stepscale;
src_simple (&src_data, SRC_LINEAR, sb->channels);
outwidth = info->channels * sizeof (float);
check_buffer_integrity (sb, outwidth, __FUNCTION__);
}
static int
snd_read (sfxstream_t *stream, float *data, int frames)
{
snd_null_state_t *state = (snd_null_state_t *) stream->state;
int channels = stream->buffer->channels;
int framesize = channels * sizeof (float);
int count;
int read = 0;
while (frames) {
if (state->pos == state->size) {
state->size = stream->ll_read (stream, &state->data);
if (state->size <= 0)
return state->size;
state->pos = 0;
}
count = frames;
if (count > state->size - state->pos)
count = state->size - state->pos;
memcpy (data, state->data + state->pos * channels, count * framesize);
state->pos += count;
frames -= count;
read += count;
data += count * channels;
}
return read;
}
static int
snd_resample_read (sfxstream_t *stream, float *data, int frames)
{
int inrate = stream->wavinfo.rate;
double ratio = (double) stream->sfx->snd->speed / inrate;
return src_callback_read (stream->state, ratio, frames, data);
}
static int
snd_seek (sfxstream_t *stream, int pos)
{
int res = stream->ll_seek (stream, pos);
if (stream->read == snd_resample_read) {
src_reset (stream->state);
} else {
snd_null_state_t *state = (snd_null_state_t *) stream->state;
state->size = 0;
state->pos = 0;
}
return res;
}
void
SND_SetupResampler (sfxbuffer_t *sb, int streamed)
{
double stepscale;
wavinfo_t *info = sb->sfx->wavinfo (sb->sfx);
snd_t *snd = sb->sfx->snd;
int inrate = info->rate;
stepscale = (double) snd->speed / inrate;
sb->sfx->length = info->frames * stepscale;
if (info->loopstart != (unsigned int)-1)
sb->sfx->loopstart = info->loopstart * stepscale;
else
sb->sfx->loopstart = (unsigned int)-1;
sb->channels = info->channels;
if (streamed) {
int err;
sfxstream_t *stream = sb->sfx->data.stream;
if (snd->speed == inrate) {
stream->state = calloc (sizeof (snd_null_state_t), 1);
stream->read = snd_read;
} else {
stream->state = src_callback_new (stream->ll_read,
SRC_LINEAR, info->channels,
&err, stream);
stream->read = snd_resample_read;
}
stream->seek = snd_seek;
}
}
void
SND_PulldownResampler (sfxstream_t *stream)
{
if (stream->read == snd_resample_read) {
src_delete (stream->state);
} else {
free (stream->state);
}
}
void
SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
{
int i;
if (width == 1) {
for (i = 0; i < frames * channels; i++)
*fdata++ = (*idata++ - 0x80) / 128.0;
} else if (width == 2) {
short *id = (short *) idata;
for (i = 0; i < frames * channels; i++)
*fdata++ = *id++ / 32768.0;
}
}