mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
140 lines
5.2 KiB
C
140 lines
5.2 KiB
C
/*
|
|
segtext.h
|
|
|
|
Segmented text file handling
|
|
|
|
Copyright (C) 2013 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2013/02/26
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_segtext_h
|
|
#define __QF_segtext_h
|
|
|
|
/** \defgroup segtext Segmented text files
|
|
\ingroup utils
|
|
|
|
Based on The OpenGL Shader Wrangler:
|
|
https://prideout.net/blog/old/blog/index.html@p=11.html
|
|
However, nothing is assumed about any of the segments: they are all nothing
|
|
more than chunks of mostly random (lines cannot start with --) text with
|
|
identifying tags. Also, the identifying tag represents only the shader_key
|
|
of OpenGL Shader Wrangler's Effect.shader_key identifier.
|
|
*/
|
|
///@{
|
|
|
|
/** Represent a single text segment
|
|
|
|
Segments are separated by lines beginning with "--" (without the quotes).
|
|
|
|
The first word ([A-Za-z0-9_.]+) following the double-hyphen is used as an
|
|
identifying tag for the segment. Whitespace and any additional characters
|
|
are ignored.
|
|
|
|
The segment itself starts on the following line.
|
|
*/
|
|
typedef struct segchunk_s {
|
|
struct segchunk_s *next;
|
|
const char *tag; ///< identifying tag or null if no tag
|
|
const char *text; ///< nul-terminated string holding the segment
|
|
int start_line; ///< line number for first line of the segment
|
|
} segchunk_t;
|
|
|
|
/** Container for all the segments extracted from the provided text
|
|
|
|
The first segment has no tag and may or may not be empty.
|
|
Segments are stored sequentially in \a chunk_list are indexed by
|
|
identifying tag (if present) in \a tab.
|
|
Segments that have no identifying tag are not in \a tab, but can
|
|
be accessed by walking \a chunk_list its \a next field.
|
|
*/
|
|
typedef struct segtext_s {
|
|
struct segtext_s *next;
|
|
segchunk_t *chunk_list;
|
|
struct hashtab_s *tab;
|
|
} segtext_t;
|
|
|
|
/** Parse a nul-terminated string into (optionally) tagged segments
|
|
|
|
The segments are separated by lines beginning with a double-hyphen ("--"),
|
|
with an optional tag following the double-hyphen on the same line. Valid
|
|
tag characters are ASCII alpha-numerics, "." and "_". Whitespace is ignored
|
|
and invalid characters are treated as whitespace. Only the first tag on the
|
|
line is significant.
|
|
|
|
\param src nul-terminated string to be parsed into segments
|
|
\return Pointer to container of parsed segments. Can be freed using
|
|
Segtext_delete().
|
|
*/
|
|
segtext_t *Segtext_new (const char *src);
|
|
/** Free a segmented text container created by Segtext_new()
|
|
|
|
\param st Pointer to segmented text container to be freed. Must have been
|
|
created by Segtext_new().
|
|
*/
|
|
void Segtext_delete (segtext_t *st);
|
|
/** Find a text segment via its identifying tag
|
|
|
|
Like OpenGL Shader Wrangler, the segment tag does not have to be a perfect
|
|
match with the specified tag: the segment with the longest string of
|
|
sub-tags matching the leading subtags of the specified tag is selected.
|
|
Tags are logically broken into sub-tag by the "." character. Thus in a
|
|
collection of segments with tags "foo" and "foo.b", "foo.bar" will find the
|
|
segment tagged "foo". However, if a segment tagged "foo.bar" is present, it
|
|
will be returned. A segment tagged "foo.bar.baz" will not.
|
|
|
|
\param st Pointer to segmented text container
|
|
\param tag String specifying the tag identifying the segment to be
|
|
returned. Valid tag characters are alphanumerics, "_" and "."
|
|
(ie, [A-Za-z0-9._]). "." is used as a sub-tag separator for
|
|
partial matches.
|
|
\return Pointer to segment data block with the best matching tag,
|
|
providing access to the segment's tag and starting line number,
|
|
as well as the segment contents. Null if no matching tag was
|
|
found.
|
|
*/
|
|
const segchunk_t *Segtext_FindChunk (const segtext_t *st, const char *tag);
|
|
|
|
/** Find a text segment via its identifying tag
|
|
|
|
Like OpenGL Shader Wrangler, the segment tag does not have to be a perfect
|
|
match with the specified tag: the segment with the longest string of
|
|
sub-tags matching the leading subtags of the specified tag is selected.
|
|
Tags are logically broken into sub-tag by the "." character. Thus in a
|
|
collection of segments with tags "foo" and "foo.b", "foo.bar" will find the
|
|
segment tagged "foo". However, if a segment tagged "foo.bar" is present, it
|
|
will be returned. A segment tagged "foo.bar.baz" will not.
|
|
|
|
\param st Pointer to segmented text container
|
|
\param tag String specifying the tag identifying the segment to be
|
|
returned. Valid tag characters are alphanumerics, "_" and "."
|
|
(ie, [A-Za-z0-9._]). "." is used as a sub-tag separator for
|
|
partial matches.
|
|
\return Contents of the segment with the best matching tag, or null if
|
|
no matching tag was found.
|
|
*/
|
|
const char *Segtext_Find (const segtext_t *st, const char *tag);
|
|
|
|
///@}
|
|
|
|
#endif//__QF_segtext_h
|