quakeforge/qw/include
Adam Olsen 4e45592439 - remove an extra NET_Init prototype
- add MAX_NET_EDICTS and MAX_NET_EDICTS_MASK defines, which are 512
  and 511 respectively
- change baselines to access the array directly, rather than through
  the entity's "data" field
- cleanup SV_ReliableSVC_Emit
- add entity remapping.  the entity number used internally in the
  server no longer matches the number sent to the client, and it
  releases the mapping after 10 seconds of inuse, so there's no
  "512 entity limit" anymore.  Still the MAX_EDICTS limit though,
  which is currently 768, but it can probably be defined to something
  much higher without any trouble.
2001-12-21 07:39:49 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h This completes the move of the networking code to its own branch allowing 2001-11-07 08:31:04 +00:00
cl_cam.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_demo.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_ents.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_input.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_main.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_parse.h more externs cleaned up 2001-10-29 17:46:03 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
client.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
crudefile.h Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h This completes the move of the networking code to its own branch allowing 2001-11-07 08:31:04 +00:00
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
pmove.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
server.h - remove an extra NET_Init prototype 2001-12-21 07:39:49 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00