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31c1420682
The wording might seem a little odd, but cl_screen is really the full 2D client HUD while the console is completely independent of the client and shouldn't know that the client even exists. Ideally, the resize events would be handled by the canvas system, to which end this is a small step. |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_screen.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c | ||
sbar.c |