quakeforge/include/client/hud.h
Bill Currie 24a85dbadc [ui] Add a component set for passage hierarchy refs
While "set" is a tad strong (there's just the one component for now), I
had missed the changes when adding ECS systems. Fixes the segfault at
the end of demo1 (ie, when any center text is printed).
2022-12-16 18:12:38 +09:00

84 lines
1.9 KiB
C

/*
hud.h
Heads-up display
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_hud_h
#define __client_hud_h
struct view_s;
enum {
hud_update,
hud_updateonce,
hud_tile,
hud_pic,
hud_subpic,
hud_cachepic,
hud_fill,
hud_charbuff,
hud_func,
hud_outline,
hud_comp_count
};
typedef void (*hud_update_f) (struct view_s);
typedef void (*hud_func_f) (struct view_pos_s, struct view_pos_s);
typedef struct hud_subpic_s {
struct qpic_s *pic;
uint32_t x, y;
uint32_t w, h;
} hud_subpic_t;
extern struct ecs_system_s hud_system;
extern struct ecs_system_s hud_viewsys;
extern struct ecs_system_s hud_psgsys;
extern int hud_sb_lines;
extern int hud_sbar;
extern int hud_swap;
extern int hud_fps;
extern int hud_pl;
extern int hud_ping;
extern int hud_time;
extern struct view_s hud_view;
extern struct view_s hud_overlay_view;
extern struct view_s hud_stuff_view;
extern struct view_s hud_time_view;
extern struct view_s hud_fps_view;
extern struct view_s hud_ping_view;
extern struct view_s hud_pl_view;
void HUD_Init (void);
void HUD_Init_Cvars (void);
void HUD_Calc_sb_lines (int view_size);
void HUD_Draw_Views (void);
#endif//__client_hud_h