quakeforge/include/QF/ui
Bill Currie 4e1ddaa964 [renderer] Add fitted pic rendering
The pic is scaled to fill the specified rect (then clipped to the
screen (effectively)). Done just for the console background for now, but
it will be used for slice-pics as well.

Not implemented for vulkan yet as I'm still thinking about the
descriptor management needed for the instanced rendering.

Making the conback rendering conditional gave an approximately 3% speed
boost to glsl with the GL stub (~12200fps to ~12550fps), for either
conback render method.
2023-01-17 11:33:47 +09:00
..
canvas.h [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
font.h [ui] Add font to renderer when loading 2022-12-08 16:57:45 +09:00
inputline.h [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
passage.h [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
text.h [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
txtbuffer.h [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
view.h [ui] Attach text views to passage entities 2022-12-14 22:38:37 +09:00
vrect.h [ui] Add a specialized function for subrect allocation 2022-09-02 17:47:27 +09:00