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https://git.code.sf.net/p/quake/quakeforge
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9f9e21f1dc
This is the fix for the grenade explosion bug. It was rather difficult to track down because *two* explosions are rendered for the one grenade (but that's actually another bug due to the nq/qw merge). It's also correct as changing the model can change the BSP leafs the entity touches. |
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Makemodule.am |