quakeforge/nq
Bill Currie 9f9e21f1dc [nq] Relink entities when there model changes
This is the fix for the grenade explosion bug. It was rather difficult
to track down because *two* explosions are rendered for the one grenade
(but that's actually another bug due to the nq/qw merge). It's also
correct as changing the model can change the BSP leafs the entity
touches.
2022-10-23 23:02:16 +09:00
..
include [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
source [nq] Relink entities when there model changes 2022-10-23 23:02:16 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00