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https://git.code.sf.net/p/quake/quakeforge
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20c861027e
This fixes the segfault due to the world entity not actually existing, without adding a world entity. It takes advantage of the ECS in that the edge renderer needs only the world matrix, brush model pointer, and the animation frame number (which is just 0/1 for brush models), thus the inherent SOA of ECS helps out, though benchmarking is needed to see if it made any real difference. With this, all 4 renderers are working again. |
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.. | ||
test | ||
camera.c | ||
component.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |