quakeforge/include/QF/scene
Bill Currie 4df145d76a [scene] Improve entity component check
For a component to be on an entity, the entity id in the component
pool's dense array must match the entity.
2022-10-26 12:34:09 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
component.h [scene] Improve entity component check 2022-10-26 12:34:09 +09:00
entity.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hierarchy.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
transform.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00