..
.gdbinit
.indent.pro
cl_chase.c
[input] Nuke IN_Move from orbit
2021-11-19 08:58:02 +09:00
cl_cmd.c
cl_demo.c
[qw,nq] Connect up key_demo
2021-11-26 20:27:42 +09:00
cl_ents.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
cl_input.c
[console] Get message modes and menus working again
2021-11-28 23:21:55 +09:00
cl_main.c
[qw,nq] Connect up key_demo
2021-11-26 20:27:42 +09:00
cl_parse.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
cl_screen.c
[qw] Move netgraph below the console
2021-07-11 12:05:14 +09:00
cl_view.c
[nq,qw] Reset view animation pose when model changes
2021-12-17 08:21:32 +09:00
game.c
host.c
[nq] Hook up the new input and config systems
2021-11-18 15:27:44 +09:00
host_cmd.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
Makemodule.am
[x11] Use barriers to trap the pointer in the window
2021-11-22 14:59:27 +09:00
sbar.c
[qw,nq] Clean out sbar key_dest handling
2021-11-29 00:03:53 +09:00
sdl_link.c
sv_cl_phys.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
sv_cvar.c
sv_ded.c
[qw,nq] Connect up key_demo
2021-11-26 20:27:42 +09:00
sv_main.c
[util] Make bsp_t counts size_t
2021-08-01 21:54:05 +09:00
sv_move.c
sv_phys.c
Do an audit of hunk mark usage
2021-07-29 11:43:27 +09:00
sv_pr_cmds.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_progs.c
[gamecode] Support printing a single edict field
2021-07-25 09:54:08 +09:00
sv_user.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
sys_sdl.c
sys_unix.c
sys_unixd.c
sys_win.c
sys_wind.c
world.c