quakeforge/nq/source
Bill Currie 4dc2e6cac2 [nq,qw] Reset view animation pose when model changes
I think this bug has been haunting us since we introduced lerping. I do
remember chasing bad pose indices 20 years ago and never finding the
cause. I guess we never thought to check the view model.
2021-12-17 08:21:32 +09:00
..
.gdbinit
.indent.pro
cl_chase.c [input] Nuke IN_Move from orbit 2021-11-19 08:58:02 +09:00
cl_cmd.c
cl_demo.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
cl_main.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [qw] Move netgraph below the console 2021-07-11 12:05:14 +09:00
cl_view.c [nq,qw] Reset view animation pose when model changes 2021-12-17 08:21:32 +09:00
game.c
host.c [nq] Hook up the new input and config systems 2021-11-18 15:27:44 +09:00
host_cmd.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
Makemodule.am [x11] Use barriers to trap the pointer in the window 2021-11-22 14:59:27 +09:00
sbar.c [qw,nq] Clean out sbar key_dest handling 2021-11-29 00:03:53 +09:00
sdl_link.c
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c
sv_ded.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
sv_main.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
sv_move.c
sv_phys.c Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
sv_pr_cmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_progs.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
sv_user.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sys_sdl.c
sys_unix.c
sys_unixd.c
sys_win.c
sys_wind.c
world.c