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https://git.code.sf.net/p/quake/quakeforge
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c6f520b743
The gl water warp ones have been useless since very early on due to not doing water warp in gl (vertex warping just didn't work well), and the recent water warp implementation doesn't need those hacks. The rest of the removed flags just aren't needed for anything. SURF_DRAWNOALPHA might get renamed, but should be useful for translucent bsp surfaces (eg, vines in ad_tears). |
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.. | ||
gl_draw.c | ||
gl_dyn_lights.c | ||
gl_dyn_part.c | ||
gl_dyn_textures.c | ||
gl_fisheye.c | ||
gl_fog.c | ||
gl_graph.c | ||
gl_lightmap.c | ||
gl_mod_alias.c | ||
gl_mod_iqm.c | ||
gl_mod_sprite.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_sky.c | ||
gl_sky_clip.c | ||
gl_textures.c | ||
gl_warp.c | ||
qfgl_ext.c | ||
vid_common_gl.c | ||
vtxarray.c |