quakeforge/tools/Forge/Bundles/MapEdit/Things.m
Bill Currie 997df6c310 Char buffer audit.
Get rid of most static char buffers. The few remaining are either in file
structs or messy code that needs further analysis.
2010-11-28 15:31:37 +09:00

319 lines
6.3 KiB
Objective-C

#include "QF/sys.h"
#include "QF/va.h"
#include "Things.h"
#include "QuakeEd.h"
#include "Map.h"
#include "EntityClass.h"
#include "KeypairView.h"
#include "Project.h"
id things_i;
@implementation Things
-init
{
[super init];
things_i = self;
lastSelected = 0;
return self;
}
-(void)awakeFromNib
{
//FIXME this should not be needed (bug in gnustep?)
[flags_i selectAll: self];
[flags_i deselectAllCells];
}
//
// Load the TEXT object with the entity comment
//
-loadEntityComment:(id) obj
{
[entity_comment_i selectAll:self];
[entity_comment_i replaceCharactersInRange: [entity_comment_i selectedRange] withString: [NSString stringWithCString:[obj
comments]]];
return self;
}
-initEntities
{
const char *path;
path =[project_i getProgDirectory];
[prog_path_i setStringValue: [NSString stringWithCString:path]];
[[EntityClassList alloc] initForSourceDirectory:path];
[self loadEntityComment: [entity_classes_i objectAtIndex:lastSelected]];
[entity_browser_i loadColumnZero];
[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column:0];
[entity_browser_i setDoubleAction: @selector (doubleClickEntity:)];
return self;
}
-selectEntity:sender
{
id matr;
matr =[sender matrixInColumn:0];
lastSelected =[matr selectedRow];
[self loadEntityComment: [entity_classes_i objectAtIndex:lastSelected]];
[quakeed_i makeFirstResponder:quakeed_i];
return self;
}
-doubleClickEntity:sender
{
[map_i makeEntity:sender];
[quakeed_i makeFirstResponder:quakeed_i];
return self;
}
-(const char *) spawnName
{
return[[entity_classes_i objectAtIndex:lastSelected] classname];
}
//
// Flush entity classes & reload them!
//
-reloadEntityClasses:sender
{
EntityClass *ent;
const char *path;
path = [[prog_path_i stringValue] cString];
if (!path || !path[0]) {
path =[project_i getProgDirectory];
[prog_path_i setStringValue: [NSString stringWithCString:path]];
}
// Free all entity info in memory...
[entity_classes_i removeAllObjects];
[entity_classes_i release];
// Now, RELOAD!
[[EntityClassList alloc] initForSourceDirectory:path];
lastSelected = 0;
ent =[entity_classes_i objectAtIndex:lastSelected];
[self loadEntityComment: [entity_classes_i objectAtIndex:lastSelected]];
[entity_browser_i loadColumnZero];
[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column:0];
[self newCurrentEntity]; // in case flags changed
return self;
}
-selectClass:(const char *) class
{
id classent;
classent =[entity_classes_i classForName:class];
if (!classent)
return self;
lastSelected =[entity_classes_i indexOfObject:classent];
if (lastSelected < 0)
lastSelected = 0;
[self loadEntityComment:classent];
[[entity_browser_i matrixInColumn: 0] selectCellAtRow: lastSelected column:0];
[[entity_browser_i matrixInColumn: 0] scrollCellToVisibleAtRow: lastSelected column:0];
return self;
}
-newCurrentEntity
{
id ent, classent, cell;
const char *classname;
int r, c;
const char *flagname;
int flags;
ent =[map_i currentEntity];
classname =[ent valueForQKey:"classname"];
if (ent !=[map_i objectAtIndex:0])
[self selectClass:classname]; // don't reset for world
classent =[entity_classes_i classForName:classname];
flagname =[ent valueForQKey:"spawnflags"];
if (!flagname)
flags = 0;
else
flags = atoi (flagname);
//[flags_i setAutodisplay:NO];
for (r = 0; r < 4; r++)
for (c = 0; c < 3; c++) {
cell =[flags_i cellAtRow: r column:c];
if (c < 2) {
flagname =[classent flagName:c * 4 + r];
[cell setTitle: [NSString stringWithCString:flagname]];
}
[cell setIntValue:(flags & (1 << ((c * 4) + r))) > 0];
}
//[flags_i setAutodisplay:YES];
[flags_i display];
// [keyInput_i setStringValue: ""];
// [valueInput_i setStringValue: ""];
[keypairview_i calcViewSize];
[keypairview_i display];
[quakeed_i makeFirstResponder:quakeed_i];
return self;
}
//
// Clicked in the Keypair view - set as selected
//
-setSelectedKey:(epair_t *) ep;
{
[keyInput_i setStringValue: [NSString stringWithCString:ep->key]];
[valueInput_i setStringValue: [NSString stringWithCString:ep->value]];
[valueInput_i selectText:self];
return self;
}
-clearInputs
{
// [keyInput_i setStringValue: ""];
// [valueInput_i setStringValue: ""];
[quakeed_i makeFirstResponder:quakeed_i];
return self;
}
//
// Action methods
//
-addPair:sender
{
const char *key, *value;
key = [[keyInput_i stringValue] cString];
value = [[valueInput_i stringValue] cString];
[[map_i currentEntity] setKey: key toValue:value];
[keypairview_i calcViewSize];
[keypairview_i display];
[self clearInputs];
[quakeed_i updateXY];
return self;
}
-delPair:sender
{
[quakeed_i makeFirstResponder:quakeed_i];
[[map_i currentEntity] removeKeyPair:[[keyInput_i stringValue] cString]];
[keypairview_i calcViewSize];
[keypairview_i display];
[self clearInputs];
[quakeed_i updateXY];
return self;
}
//
// Set the key/value fields to "angle <button value>"
//
-setAngle:sender
{
NSString *value;
value = [[sender selectedCell] title];
if (![value compare:@"Up"])
value = @"-1";
else if (![value compare:@"Dn"])
value = @"-2";
[keyInput_i setStringValue:@"angle"];
[valueInput_i setStringValue: value];
[self addPair:NULL];
[self clearInputs];
[quakeed_i updateXY];
return self;
}
-setFlags:sender
{
int flags;
int r, c, i;
id cell;
[self clearInputs];
flags = 0;
for (r = 0; r < 4; r++)
for (c = 0; c < 3; c++) {
cell =[flags_i cellAtRow: r column:c];
i = ([cell intValue] > 0);
flags |= (i << ((c * 4) + r));
}
if (!flags)
[[map_i currentEntity] removeKeyPair:"spawnflags"];
else
[[map_i currentEntity] setKey: "spawnflags" toValue:va ("%i", flags)];
[keypairview_i calcViewSize];
[keypairview_i display];
return self;
}
//
// Fill the Entity browser
// (Delegate method - delegated in Interface Builder)
//
-(void) browser: sender createRowsForColumn:(int) column inMatrix: matrix
{
id cell;
int max;
int i;
id object;
max =[entity_classes_i count];
i = 0;
while (max--) {
object =[entity_classes_i objectAtIndex:i];
[matrix addRow];
cell =[matrix cellAtRow: i++ column:0];
[cell setStringValue: [NSString stringWithCString:[object
classname]]];
[cell setLeaf:YES];
[cell setLoaded:YES];
}
}
@end