quakeforge/libs/video/renderer/glsl
Bill Currie 4d59282641 Find the remaining vertex attribute order issues.
I hope. I do need to figure out why I made sprite blend an attribute
rather than a uniform.
2014-01-28 16:22:04 +09:00
..
glsl_alias.c Use the new shader system in the bsp renderer. 2014-01-28 16:22:04 +09:00
glsl_bsp.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_draw.c Use the new shader system for 2d drawing. 2014-01-28 16:22:04 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Use the new shader system for iqm models. 2014-01-28 16:22:04 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Fix the calls for Draw_Init in the gl renderers. 2013-05-09 17:58:33 +09:00
glsl_particles.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_screen.c Fix scr_copyeverything in gl and glsl. 2013-01-13 17:23:00 +09:00
glsl_shader.c Fix an allocation oopsie. 2014-01-28 16:22:04 +09:00
glsl_sprite.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
Makefile.am Use the new shader system for iqm models. 2014-01-28 16:22:04 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quakeforge.glsl Find the remaining vertex attribute order issues. 2014-01-28 16:22:04 +09:00
vid_common_glsl.c Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00