quakeforge/libs
Bill Currie 4d1e8b2375 [vulkan] Update the number of drawn quads correctly
They should increment by one for each pic, not 4 (I think some fluff
remaining from copying glsl's draw code).

I noticed the problem when I saw large gaps of 0s in the vertex data in
renderdoc.
2021-12-24 06:45:13 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [client] Add default bindings for key_demo 2021-12-17 08:33:02 +09:00
console [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
gamecode [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
gib [console] Hook up new input system 2021-11-08 11:20:04 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Ensure button id is never 0 2021-12-18 14:17:40 +09:00
models [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Use memccpy instead of strncpy 2021-12-24 06:45:13 +09:00
video [vulkan] Update the number of drawn quads correctly 2021-12-24 06:45:13 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00