quakeforge/include
Bill Currie 4cf1c167bd [vulkan] Start work on a render job system
The jobs will become the core of the renderer, with each job step being
one of a render pass, compute pass, or processor (CPU-only) task. The
steps support dependencies, which will allow for threading the system in
the future.

Currently, just the structures, parse support, and prototype job
specification (render.plist) have been implemented. No conversion to
working data is done yet, and many things, in particular resources, will
need to be reworked, but this gets the basic design in.
2023-03-10 19:47:40 +09:00
..
client [client] Switch to using canvases for screen and hud 2023-01-21 03:43:18 +09:00
evdev
QF [vulkan] Start work on a render job system 2023-03-10 19:47:40 +09:00
qw [client] Clean up sbar's globals access 2022-11-09 19:38:54 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h [util] Fix an out-by-one in QF_bsearch_r 2023-03-05 18:31:30 +09:00
buildnum.h
compat.h [util] Fix an out-by-one in QF_bsearch_r 2023-03-05 18:31:30 +09:00
context_sdl.h
context_win.h [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
context_x11.h [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
d_iface.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
d_ifacea.h
d_local.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
dga_check.h
exp.h
fbset.h [vid] Fix non-utf8 circle-c in fbset 2022-04-13 10:35:40 +09:00
gamedefs.h Make item masks easier to read 2022-11-10 15:08:36 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h
logos.h
Makemodule.am [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
mod_internal.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
netmain.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h
qstring.h
quakeasm.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
quicksort.h
r_cvar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dynamic.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_internal.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_local.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
r_scrap.h [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
r_shared.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
regex.h
rua_internal.h [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
skin_stencil.h
snd_internal.h [audio] Plug yet more leaks 2023-03-05 18:31:30 +09:00
sv_console.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
varrays.h
vgamodes.h
vid_gl.h [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_internal.h [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_sw.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_vulkan.h [vulkan] Create a render context 2023-02-14 15:26:06 +09:00
vregset.h
winquake.h
world.h [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00