mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
4cf1c167bd
The jobs will become the core of the renderer, with each job step being one of a render pass, compute pass, or processor (CPU-only) task. The steps support dependencies, which will allow for threading the system in the future. Currently, just the structures, parse support, and prototype job specification (render.plist) have been implemented. No conversion to working data is done yet, and many things, in particular resources, will need to be reworked, but this gets the basic design in. |
||
---|---|---|
.. | ||
client | ||
evdev | ||
QF | ||
qw | ||
win32 | ||
adivtab.h | ||
alsa_funcs_list.h | ||
anorm_dots.h | ||
anorms.h | ||
asm_draw.h | ||
asm_i386.h | ||
block8.h | ||
block16.h | ||
bsearch.h | ||
buildnum.h | ||
compat.h | ||
context_sdl.h | ||
context_win.h | ||
context_x11.h | ||
d_iface.h | ||
d_ifacea.h | ||
d_local.h | ||
dga_check.h | ||
exp.h | ||
fbset.h | ||
gamedefs.h | ||
garbage.h | ||
getopt.h | ||
gib_buffer.h | ||
gib_builtin.h | ||
gib_classes.h | ||
gib_execute.h | ||
gib_function.h | ||
gib_handle.h | ||
gib_object.h | ||
gib_parse.h | ||
gib_process.h | ||
gib_regex.h | ||
gib_semantics.h | ||
gib_thread.h | ||
gib_tree.h | ||
gib_vars.h | ||
gl_warp_sin.h | ||
in_win.h | ||
in_x11.h | ||
logos.h | ||
Makemodule.am | ||
mod_internal.h | ||
net_dgrm.h | ||
net_loop.h | ||
net_udp.h | ||
net_vcr.h | ||
net_wins.h | ||
netchan.h | ||
netmain.h | ||
noisetextures.h | ||
old_keys.h | ||
ops.h | ||
pstdint.h | ||
qfalloca.h | ||
qfselect.h | ||
qstring.h | ||
quakeasm.h | ||
quicksort.h | ||
r_cvar.h | ||
r_dynamic.h | ||
r_internal.h | ||
r_local.h | ||
r_scrap.h | ||
r_shared.h | ||
regex.h | ||
rua_internal.h | ||
skin_stencil.h | ||
snd_internal.h | ||
sv_console.h | ||
varrays.h | ||
vgamodes.h | ||
vid_gl.h | ||
vid_internal.h | ||
vid_sw.h | ||
vid_vulkan.h | ||
vregset.h | ||
winquake.h | ||
world.h |