Go to file
Bill Currie 4cec4b9f96 Rewrite the interface detection code.
Turns out SIOCGIFCONF is rather painful to get working cross-platform. This
should work better, and can be used even with ipv6 :)
2011-08-11 18:32:39 +09:00
RPM Add a man page for zpak 2010-12-24 16:23:52 -05:00
config.d Rewrite the interface detection code. 2011-08-11 18:32:39 +09:00
debian Debian build fixes from sergio. 2011-08-04 20:21:52 +09:00
desktop Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
doc Re-enable the buglist. 2011-07-29 13:36:50 +09:00
hw ignore stuff 2010-08-07 10:42:09 +00:00
include Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
libs Rewrite the interface detection code. 2011-08-11 18:32:39 +09:00
m4 Update our copy of libcurl.m4. 2011-05-10 11:41:38 +09:00
nq Disable single character tokens when parsing old save games. 2011-08-11 14:23:25 +09:00
pkg-config Move ruamoko libs and headers into ${prefix}/lib/qfcc 2010-12-24 19:39:54 +09:00
qtv Make the qport flags a little more doc friendly. 2011-07-23 17:51:07 +09:00
qw Add some disabled test code for interface access. 2011-08-06 17:25:31 +09:00
ruamoko Makefile portability fixes 2011-07-25 17:22:44 -04:00
tools More tests and fix vector/quaternion global dumps. 2011-08-11 14:58:13 +09:00
vc2005 make distcheck fixes 2010-12-06 21:24:49 +09:00
vc2008 make distcheck fixes 2010-12-06 21:24:49 +09:00
.gitignore Ignore profiling data. 2011-04-09 14:33:21 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Some more package information 2010-12-09 17:24:38 +09:00
Makefile.am Get the zip dist targets working. 2010-12-24 08:32:17 +09:00
NEWS More NEWS updates. 2010-11-30 14:05:31 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Make documentation of static functions configurable. 2010-12-21 09:21:30 +09:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003