quakeforge/libs/video/renderer
Bill Currie 4cb120e878 [vulkan] Implement most of the changes for cube rendering
There are some missing parts from this commit as these are the fairly
clean changes. Missing is building a separate set of pipelines for the
new render pass (might be able to get away from that), OIT heads texture
is flat rather than an array, view matrices aren't set up, and the
fisheye renderer isn't hooked up to the output pass (code exists but is
messy). However, with the missing parts included, testing shows things
mostly working: the cube map is rendered correctly even though it's not
displayed correctly (incorrect view). This has definitely proven to be a
good test for Vulkan's multiview feature (very nice).
2023-02-14 13:24:47 +09:00
..
gl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
glsl [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
sw [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
vulkan [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
r_cvar.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [renderer] Move r_framecount update out of render_scene 2023-01-16 00:38:43 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [renderer] Don't mark made pics as cached 2022-12-14 12:40:14 +09:00
r_scrap.c [renderer] Use better heuristics for scrap allocation 2022-09-20 19:32:49 +09:00
r_screen.c [vulkan] Clean up some unnecessary interface functions 2023-01-19 12:58:02 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_glsl.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_sw.c [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
vid_render_vulkan.c [vulkan] Clean up some unnecessary interface functions 2023-01-19 12:58:02 +09:00