quakeforge/libs/video/renderer/sw
Jeff Teunissen 4c40bad808 Okay, this ought to work for software. 2001-09-27 21:53:59 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Okay, this ought to work for software. 2001-09-27 21:53:59 +00:00
d_draw.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_draw16.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_edge.c while (1) diff--; 2001-08-29 01:28:03 +00:00
d_fill.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
d_init.c while (1) diff--; 2001-08-29 01:28:03 +00:00
d_modech.c while (1) diff--; 2001-08-29 01:28:03 +00:00
d_part.c while (1) diff--; 2001-08-29 01:28:03 +00:00
d_parta.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_polysa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_polyse.c while (1) diff--; 2001-08-29 01:28:03 +00:00
d_scan.c diff--; break; 2001-08-29 02:16:17 +00:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c diff--; break; 2001-08-29 02:16:17 +00:00
d_spr8.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sprite.c diff--; break; 2001-08-29 02:16:17 +00:00
d_surf.c fix some bogosities 2001-08-31 19:13:16 +00:00
d_vars.c sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
d_varsa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_zpoint.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
draw.c diff--; break; 2001-08-29 02:16:17 +00:00
nonintel.c re-enable asm for static builds 2001-06-11 20:59:48 +00:00
screen.c diff--; break; 2001-08-29 02:16:17 +00:00
surf8.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
surf16.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_graph.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_raclip.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_raclipa.S mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
sw_ralias.c - Refine the Cache_Get callback, to use a void * instead of a char * 2001-08-31 12:22:45 +00:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c merge error fixes 2001-08-28 20:51:51 +00:00
sw_rdraw.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_rdrawa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_redge.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rmain.c Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
sw_rmisc.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_rpart.c Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
sw_rsky.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
sw_rsprite.c turns out the sprite models are /not/ relocatable, so back out that change 2001-08-31 17:33:25 +00:00
sw_rsurf.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
sw_rvarsa.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
sw_skin.c gratuitous_diff-- 2001-08-28 22:46:02 +00:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00