mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
879 lines
17 KiB
C
879 lines
17 KiB
C
/*
|
|
gl_screen.c
|
|
|
|
master for refresh, status bar, console, chat, notify, etc
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <time.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/pcx.h"
|
|
#include "QF/render.h" // r_refdef
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/texture.h"
|
|
#include "QF/tga.h"
|
|
#include "QF/vfs.h" // MAX_OSPATH
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_rmain.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_cvar.h"
|
|
#include "r_local.h"
|
|
#include "sbar.h"
|
|
#include "view.h"
|
|
|
|
/*
|
|
background clear
|
|
rendering
|
|
turtle/net/ram icons
|
|
sbar
|
|
centerprint / slow centerprint
|
|
notify lines
|
|
intermission / finale overlay
|
|
loading plaque
|
|
console
|
|
menu
|
|
|
|
required background clears
|
|
required update regions
|
|
|
|
|
|
syncronous draw mode or async
|
|
One off screen buffer, with updates either copied or xblited
|
|
Need to double buffer?
|
|
|
|
|
|
async draw will require the refresh area to be cleared, because it will be
|
|
xblited, but sync draw can just ignore it.
|
|
|
|
sync
|
|
draw
|
|
|
|
CenterPrint ()
|
|
SlowPrint ()
|
|
Screen_Update ();
|
|
Con_Printf ();
|
|
|
|
net
|
|
turn off messages option
|
|
|
|
the refresh is allways rendered, unless the console is full screen
|
|
|
|
|
|
console is:
|
|
notify lines
|
|
half
|
|
full
|
|
*/
|
|
|
|
int glx, gly, glwidth, glheight;
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
int scr_copyeverything;
|
|
|
|
float scr_con_current;
|
|
float scr_conlines; // lines of console to display
|
|
|
|
int oldscreensize, oldfov;
|
|
int oldsbar;
|
|
|
|
qboolean scr_initialized; // ready to draw
|
|
|
|
qpic_t *scr_ram;
|
|
qpic_t *scr_net;
|
|
qpic_t *scr_turtle;
|
|
|
|
int scr_fullupdate;
|
|
|
|
int clearconsole;
|
|
int clearnotify;
|
|
|
|
viddef_t vid; // global video state
|
|
|
|
vrect_t scr_vrect;
|
|
|
|
qboolean scr_disabled_for_loading;
|
|
float scr_disabled_time;
|
|
|
|
qboolean block_drawing;
|
|
|
|
void SCR_ScreenShot_f (void);
|
|
|
|
/* CENTER PRINTING */
|
|
|
|
char scr_centerstring[1024];
|
|
float scr_centertime_start; // for slow victory printing
|
|
float scr_centertime_off;
|
|
int scr_center_lines;
|
|
int scr_erase_lines;
|
|
int scr_erase_center;
|
|
|
|
extern float v_blend[4];
|
|
extern int sb_lines;
|
|
|
|
extern void GL_Set2D (void);
|
|
|
|
|
|
/*
|
|
SCR_CenterPrint
|
|
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
*/
|
|
void
|
|
SCR_CenterPrint (const char *str)
|
|
{
|
|
strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
|
|
scr_centertime_off = scr_centertime->value;
|
|
scr_centertime_start = r_realtime;
|
|
|
|
// count the number of lines for centering
|
|
scr_center_lines = 1;
|
|
while (*str) {
|
|
if (*str == '\n')
|
|
scr_center_lines++;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
void
|
|
SCR_DrawCenterString (void)
|
|
{
|
|
char *start;
|
|
int remaining, j, l, x, y;
|
|
|
|
// the finale prints the characters one at a time
|
|
if (r_force_fullscreen /* FIXME: better test */)
|
|
remaining = scr_printspeed->value * (r_realtime -
|
|
scr_centertime_start);
|
|
else
|
|
remaining = 9999;
|
|
|
|
scr_erase_center = 0;
|
|
start = scr_centerstring;
|
|
|
|
if (scr_center_lines <= 4)
|
|
y = vid.height * 0.35;
|
|
else
|
|
y = 48;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8) {
|
|
Draw_Character (x, y, start[j]);
|
|
if (!remaining--)
|
|
return;
|
|
}
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void
|
|
SCR_CheckDrawCenterString (int swap)
|
|
{
|
|
scr_copytop = 1;
|
|
if (scr_center_lines > scr_erase_lines)
|
|
scr_erase_lines = scr_center_lines;
|
|
|
|
scr_centertime_off -= r_frametime;
|
|
|
|
if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME: better test*/)
|
|
return;
|
|
if (key_dest != key_game)
|
|
return;
|
|
|
|
SCR_DrawCenterString ();
|
|
}
|
|
|
|
float
|
|
CalcFov (float fov_x, float width, float height)
|
|
{
|
|
float a, x;
|
|
|
|
if (fov_x < 1 || fov_x > 179)
|
|
Sys_Error ("Bad fov: %f", fov_x);
|
|
|
|
x = width / tan (fov_x * (M_PI / 360));
|
|
|
|
a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
|
|
|
|
a = a * (360 / M_PI);
|
|
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
SCR_CalcRefdef
|
|
|
|
Must be called whenever vid changes
|
|
Internal use only
|
|
*/
|
|
static void
|
|
SCR_CalcRefdef (void)
|
|
{
|
|
float size;
|
|
int h;
|
|
qboolean full = false;
|
|
|
|
scr_fullupdate = 0; // force a background redraw
|
|
vid.recalc_refdef = 0;
|
|
|
|
// force the status bar to redraw
|
|
Sbar_Changed ();
|
|
|
|
// bound viewsize
|
|
Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
|
|
|
|
// bound field of view
|
|
Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
|
|
|
|
if (scr_viewsize->int_val >= 120)
|
|
sb_lines = 0; // no status bar at all
|
|
else if (scr_viewsize->int_val >= 110)
|
|
sb_lines = 24; // no inventory
|
|
else
|
|
sb_lines = 24 + 16 + 8;
|
|
|
|
if (scr_viewsize->int_val >= 100) {
|
|
full = true;
|
|
size = 100.0;
|
|
} else {
|
|
size = scr_viewsize->int_val;
|
|
}
|
|
// intermission is always full screen
|
|
if (r_force_fullscreen /* FIXME: better test */) {
|
|
full = true;
|
|
size = 100.0;
|
|
sb_lines = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vid.height - r_lineadj;
|
|
|
|
r_refdef.vrect.width = vid.width * size + 0.5;
|
|
if (r_refdef.vrect.width < 96) {
|
|
size = 96.0 / r_refdef.vrect.width;
|
|
r_refdef.vrect.width = 96; // min for icons
|
|
}
|
|
|
|
r_refdef.vrect.height = vid.height * size + 0.5;
|
|
if (r_refdef.vrect.height > vid.height - r_lineadj)
|
|
r_refdef.vrect.height = vid.height - r_lineadj;
|
|
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
|
|
if (full)
|
|
r_refdef.vrect.y = 0;
|
|
else
|
|
r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
|
|
|
|
r_refdef.fov_x = scr_fov->int_val;
|
|
r_refdef.fov_y =
|
|
CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
scr_vrect = r_refdef.vrect;
|
|
}
|
|
|
|
/*
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
*/
|
|
void
|
|
SCR_SizeUp_f (void)
|
|
{
|
|
if (scr_viewsize->int_val < 120) {
|
|
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
*/
|
|
void
|
|
SCR_SizeDown_f (void)
|
|
{
|
|
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
// register our commands
|
|
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot, "
|
|
"saves as qfxxx.tga in the current directory");
|
|
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
|
|
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
|
|
|
|
scr_ram = Draw_PicFromWad ("ram");
|
|
scr_net = Draw_PicFromWad ("net");
|
|
scr_turtle = Draw_PicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
void
|
|
SCR_DrawRam (int swap)
|
|
{
|
|
if (!scr_showram->int_val)
|
|
return;
|
|
|
|
if (!r_cache_thrash)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
|
|
}
|
|
|
|
void
|
|
SCR_DrawTurtle (int swap)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle->int_val)
|
|
return;
|
|
|
|
if (r_frametime < 0.1) {
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
|
}
|
|
|
|
extern cvar_t *show_fps;
|
|
extern cvar_t *show_time;
|
|
|
|
void
|
|
SCR_DrawFPS (int swap)
|
|
{
|
|
char st[80];
|
|
double t;
|
|
static double lastframetime;
|
|
int i, x, y;
|
|
static int lastfps;
|
|
|
|
extern int fps_count;
|
|
|
|
if (!show_fps->int_val)
|
|
return;
|
|
|
|
t = Sys_DoubleTime ();
|
|
if ((t - lastframetime) >= 1.0) {
|
|
lastfps = fps_count;
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
}
|
|
snprintf (st, sizeof (st), "%3d FPS", lastfps);
|
|
|
|
// FIXME! This is evil. -- Deek
|
|
// calculate the location of the clock
|
|
if (show_time->int_val <= 0) {
|
|
i = 8;
|
|
} else if (show_time->int_val == 1) {
|
|
i = 56;
|
|
} else {
|
|
i = 80;
|
|
}
|
|
|
|
x = swap ? vid.width - ((strlen (st) * 8) + i) : i;
|
|
y = vid.height - sb_lines - 8;
|
|
Draw_String (x, y, st);
|
|
}
|
|
|
|
/*
|
|
SCR_DrawTime
|
|
|
|
Draw a clock on the screen
|
|
Written by Misty, rewritten by Deek.
|
|
*/
|
|
void
|
|
SCR_DrawTime (int swap)
|
|
{
|
|
char st[80];
|
|
char *timefmt = NULL;
|
|
int x, y;
|
|
struct tm *local = NULL;
|
|
time_t utc = 0;
|
|
|
|
// any cvar that can take multiple settings must be able to handle abuse.
|
|
if (show_time->int_val <= 0)
|
|
return;
|
|
|
|
// Get local time
|
|
utc = time (NULL);
|
|
local = localtime (&utc);
|
|
|
|
if (show_time->int_val == 1) { // Use international format
|
|
timefmt = "%k:%M";
|
|
} else if (show_time->int_val >= 2) { // US AM/PM display
|
|
timefmt = "%l:%M %P";
|
|
}
|
|
strftime (st, sizeof (st), timefmt, local);
|
|
|
|
// Print it at far left/right of screen
|
|
x = swap ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
|
|
y = vid.height - (sb_lines + 8);
|
|
Draw_String (x, y, st);
|
|
}
|
|
|
|
void
|
|
SCR_DrawPause (int swap)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_showpause->int_val) // turn off for screenshots
|
|
return;
|
|
|
|
if (!r_paused)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/pause.lmp", true);
|
|
Draw_Pic ((vid.width - pic->width) / 2,
|
|
(vid.height - 48 - pic->height) / 2, pic);
|
|
}
|
|
|
|
void
|
|
SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
// decide on the height of the console
|
|
if (!r_active) {
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
} else if (key_dest == key_console)
|
|
scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current) {
|
|
scr_con_current -= scr_conspeed->value * r_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
} else if (scr_conlines > scr_con_current) {
|
|
scr_con_current += scr_conspeed->value * r_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages) {
|
|
Sbar_Changed ();
|
|
} else if (clearnotify++ < vid.numpages) {
|
|
} else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
void
|
|
SCR_DrawConsole (int swap)
|
|
{
|
|
if (scr_con_current) {
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current);
|
|
Con_DrawDownload (scr_con_current);
|
|
clearconsole = 0;
|
|
} else {
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
/* SCREEN SHOTS */
|
|
|
|
tex_t *
|
|
SCR_ScreenShot (int width, int height)
|
|
{
|
|
unsigned char *src, *dest;
|
|
float fracw, frach;
|
|
int count, dex, dey, dx, dy, nx, r, g, b, x, y, w, h;
|
|
tex_t *tex;
|
|
|
|
tex = Hunk_TempAlloc (field_offset (tex_t, data[vid.width *
|
|
vid.height * 3]));
|
|
if (!tex)
|
|
return 0;
|
|
|
|
qfglReadPixels (glx, gly, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE,
|
|
tex->data + vid.width * vid.height);
|
|
|
|
w = (vid.width < width) ? vid.width : width;
|
|
h = (vid.height < height) ? vid.height : height;
|
|
|
|
fracw = (float) vid.width / (float) w;
|
|
frach = (float) vid.height / (float) h;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = tex->data + (w * 3 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for (; dy < dey; dy++) {
|
|
src = tex->data + (vid.width * 3 * dy) + dx * 3;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = b;
|
|
*dest++ = g;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = tex->data + (w * 3 * y);
|
|
dest = tex->data + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor (src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[MAX_OSPATH];
|
|
|
|
// find a file name to save it to
|
|
if (!COM_NextFilename (pcxname, "qf", ".tga")) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
|
|
return;
|
|
}
|
|
buffer = malloc (glwidth * glheight * 3);
|
|
qfglReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE,
|
|
buffer);
|
|
WriteTGAfile (pcxname, buffer, glwidth, glheight);
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int
|
|
MipColor (int r, int g, int b)
|
|
{
|
|
float bestdist, dist;
|
|
int r1, g1, b1, i;
|
|
int best = 0;
|
|
static int lastbest;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
static int j;
|
|
j = i * 3;
|
|
r1 = vid_basepal[j] - r;
|
|
g1 = vid_basepal[j + 1] - g;
|
|
b1 = vid_basepal[j + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// in gl_draw.c
|
|
extern byte *draw_chars; // 8*8 graphic characters
|
|
|
|
void
|
|
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
|
{
|
|
byte *source;
|
|
int col, row, drawline, x;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
|
|
{
|
|
byte *dest;
|
|
byte *buf = tex->data;
|
|
const unsigned char *p;
|
|
int width = tex->width;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *) s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap (*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
char *scr_notifystring;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int j, l, x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void
|
|
SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
int oldviewsize = 0;
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs, int swap)
|
|
{
|
|
double time1 = 0, time2;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
r_realtime = realtime;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (r_realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized) // not initialized yet
|
|
return;
|
|
|
|
if (oldviewsize != scr_viewsize->int_val) {
|
|
oldviewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
if (oldfov != scr_fov->value) { // determine size of refresh window
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
// draw any areas not covered by the refresh
|
|
SCR_TileClear ();
|
|
|
|
if (r_force_fullscreen /*FIXME better test*/ == 1 && key_dest ==
|
|
key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (r_force_fullscreen /*FIXME better test*/ == 2 &&
|
|
key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString (swap);
|
|
} else {
|
|
while (*scr_funcs) {
|
|
(*scr_funcs)(swap);
|
|
scr_funcs++;
|
|
}
|
|
}
|
|
|
|
// also makes polyblend apply to whole screen
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
|
|
if (v_blend[3]) {
|
|
qfglBegin (GL_QUADS);
|
|
|
|
qfglColor4fv (v_blend);
|
|
qfglVertex2f (0, 0);
|
|
qfglVertex2f (vid.width, 0);
|
|
qfglVertex2f (vid.width, vid.height);
|
|
qfglVertex2f (0, vid.height);
|
|
|
|
qfglEnd ();
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
|
|
if (r_speeds->int_val) {
|
|
// qfglFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
|
(int) ((time2 - time1) * 1000), c_brush_polys,
|
|
c_alias_polys);
|
|
}
|
|
|
|
qfglFinish ();
|
|
GL_EndRendering ();
|
|
}
|