.. |
.gitignore
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first steps
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2001-04-11 19:56:01 +00:00 |
asm_i386.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
bspfile.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
cdaudio.h
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fix up a mis-understanding about api headers
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2001-04-10 21:45:42 +00:00 |
checksum.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
cmd.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
compat.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
console.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
crc.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
cvar.h
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add types to a couple prototypes
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2001-04-11 06:05:39 +00:00 |
gcc_attr.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
hash.h
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ZERO_LENGTH_ARRAY causes problems for external progs, so just go to 1
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2001-04-01 02:09:48 +00:00 |
info.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
input.h
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*-wgl finally links (who knows if it works?:) and some more conceptual
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2001-04-17 15:55:33 +00:00 |
joystick.h
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first steps
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2001-04-11 19:56:01 +00:00 |
keys.h
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getting closer to building the vid libs.
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2001-04-15 07:18:04 +00:00 |
link.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
Makefile.am
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Remove duplicate sound.h, move some things down from include/QF to include.
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2001-04-10 20:15:18 +00:00 |
mathlib.h
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Borrowed LH's VectorVectors.
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2001-04-06 18:37:23 +00:00 |
mdfour.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
model.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
modelgen.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
msg.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
pr_comp.h
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qtypes.h:
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2001-03-28 17:17:56 +00:00 |
progs.h
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clear not-yet allocated entities to 0xdeadbeef
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2001-04-20 17:51:57 +00:00 |
qargs.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
qdefs.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
qendian.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
qfgl_ext.h
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merge glquake.h. Rather messily done, but it works and all clashes were
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2001-04-14 21:22:08 +00:00 |
qfplist.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
qtypes.h
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move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
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2001-04-10 02:36:44 +00:00 |
quakefs.h
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pull the game specific stuff out of quakefs.c in preparation for merging it
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2001-03-30 00:30:38 +00:00 |
quakeio.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
screen.h
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merge screen.h
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2001-04-15 07:47:49 +00:00 |
sizebuf.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
sound.h
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fix up a mis-understanding about api headers
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2001-04-10 21:45:42 +00:00 |
spritegn.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
sys.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
uint32.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
va.h
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
ver_check.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
vid.h
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-x11 now works (qw, anyway)
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2001-04-16 19:25:55 +00:00 |
wad.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
zone.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |