quakeforge/libs
Bill Currie 4b948de225 Ensure the lightmap gets rebuilt when the dlights disappear.
I didn't realize what that line was for when I copied the code from GL :/
2012-01-30 18:41:27 +09:00
..
audio Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
console Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gamecode Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
models Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
util Fix a segfault when merging rects. 2012-01-24 19:56:59 +09:00
video Ensure the lightmap gets rebuilt when the dlights disappear. 2012-01-30 18:41:27 +09:00
Makefile.am Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00