quakeforge/libs/gamecode
Bill Currie 42db8514ae [gamecode] Use version instead of locals count
It turned out I need locals count and params_start for debugging, so use
the progs version instead to bail early from PR_EnterFunction and
PR_LeaveFunction (which I had forgotten anyway, oops).
2022-01-27 11:24:00 +09:00
..
test [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
Makemodule.am [gamecode] Implement the HOPS sub-instructions 2022-01-16 16:28:48 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
opcodes.py [gamecode] Correct types and widths for bitnot 2022-01-27 10:21:48 +09:00
pr_builtins.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
pr_debug.c [gamecode] Improve verbose statement prints for Ruamoko 2022-01-27 10:57:31 +09:00
pr_edict.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_exec.c [gamecode] Use version instead of locals count 2022-01-27 11:24:00 +09:00
pr_load.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_resolve.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_v6p_opcode.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Add tests for the swizzle instructions 2022-01-15 22:44:58 +09:00