quakeforge/libs/audio/snd_progs.c
Bill Currie 9c51c3d2e1 [gamecode] Add a data pointer passed to builtin functions
This is part of the work for #26 (Record resource pointer with builtin
function data). Currently, the data pointer gets as far as the
per-instance VM function table (I don't feel like tackling the job of
converting all the builtin functions tonight). All the builtin modules
that register a resources data block pass that block on to
PR_RegisterBuiltins.
2022-01-24 00:20:05 +09:00

61 lines
1.3 KiB
C

/*
snd_progs.c
CSQC sound builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/progs.h"
#include "QF/sound.h"
static void
bi_S_LocalSound (progs_t *pr)
{
const char *sound = P_GSTRING (pr, 0);
S_LocalSound (sound);
}
#define bi(x,np,params...) {#x, bi_##x, -1, np, {params}}
#define p(type) PR_PARAM(type)
static builtin_t builtins[] = {
bi(S_LocalSound, 1, p(string)),
{0}
};
VISIBLE void
S_Progs_Init (progs_t *pr)
{
PR_RegisterBuiltins (pr, builtins, 0);
}