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Bill Currie 4b29510bfd Set the name of the shape-key datablock to the model name.
Note that this is the data block that holds the list of actual shape-keys,
rather than the shape-keys themselves. I'm not sure what it's correct name
is (it's just "Key" in RNA).

I really dislike this method of setting the name, but the use of "Key" as
the datablock name is actually hard-coded into blender's C code :/
2012-04-16 13:33:45 +09:00
config.d Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
debian Debian build fixes from sergio. 2011-08-04 20:21:52 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Move screenshots to $fs_userpath/QF. 2012-01-05 17:07:27 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Allow alias textures up to 1024x1024. 2012-04-15 14:13:05 +09:00
libs Fix some segfaults in nq-server. 2012-04-15 15:11:16 +09:00
m4 Fix the missing terminator for non-static plugins. 2012-03-03 20:57:45 +09:00
nq Fix some segfaults in nq-server. 2012-04-15 15:11:16 +09:00
pkg-config
qtv Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
qw Fix an uninitialized variable found by valgrind. 2012-04-11 14:58:56 +09:00
RPM Fix RPM building. 2011-09-10 15:10:45 +09:00
ruamoko Nuke another AM_CONDITIONAL 2012-02-13 16:08:03 +09:00
tools Set the name of the shape-key datablock to the model name. 2012-04-16 13:33:45 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
bootstrap
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
COPYING
INSTALL Put my text editing vim settings into the docs. 2011-09-08 10:17:58 +09:00
Makefile.am Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
NEWS Update for 0.6.3 2012-03-21 12:31:52 +09:00
README.cygwin
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003