mirror of
https://git.code.sf.net/p/quake/quakeforge
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8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
96 lines
1.9 KiB
C
96 lines
1.9 KiB
C
/*
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testsound.c
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sound system test program
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Copyright (C) 2010 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2010/8/10
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include <unistd.h>
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#include "QF/cbuf.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/idparse.h"
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#include "QF/plugin.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/zone.h"
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#include "QF/sound.h"
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#include "QF/scene/transform.h"
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#ifdef _WIN32
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# include "winquake.h"
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HWND win_mainwindow;
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#endif
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#define MEMSIZE (32 * 1024 * 1024)
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cbuf_t *testsound_cbuf;
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cbuf_args_t *testsound_args;
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static void
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init (void)
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{
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testsound_cbuf = Cbuf_New (&id_interp);
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testsound_args = Cbuf_ArgsNew ();
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Sys_Init ();
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COM_ParseConfig (testsound_cbuf);
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cmd_warncmd = 1;
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memhunk_t *hunk = Memory_Init (Sys_Alloc (MEMSIZE), MEMSIZE);
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QFS_Init (hunk, "qw");
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PI_Init ();
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S_Init_Cvars ();
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S_Init (0, 0);
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Cmd_StuffCmds (testsound_cbuf);
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}
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int
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main (int argc, const char *argv[])
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{
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COM_InitArgv (argc, argv);
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init ();
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Cbuf_Execute_Stack (testsound_cbuf);
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while (1) {
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Cbuf_Execute_Stack (testsound_cbuf);
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S_Update (nulltransform, 0);
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usleep(20 * 1000);
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}
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Sys_Quit ();
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}
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