quakeforge/libs/video/renderer/vulkan
Bill Currie 4abf316f6c [vulkan] Update curFrame at end of render job
This fixes the insta-death of particles. Interestingly, other than
particles (due to the ring of buffers not being used correctly),
everything else worked nicely, so I guess 1-frame rendering got tested.
2023-06-24 03:32:21 +09:00
..
shader
test
vkgen
barrier.c
buffer.c
capture.c
command.c
debug.c
descriptor.c
device.c
image.c
instance.c
memory.c
pipeline.c
pl_output.plist
pl_quake_def.plist
projection.c
render.c [vulkan] Update curFrame at end of render job 2023-06-24 03:32:21 +09:00
render_load.c
resource.c
rp_defcube.plist
rp_deferred.plist
rp_forward.plist
rp_main_def.plist
rp_output.plist
rp_shadow.plist
scrap.c
shader.c
staging.c
swapchain.c
util.c
util.h
vkparse.c
vkparse.h
vkparse.plist
vulkan_alias.c
vulkan_bsp.c
vulkan_compose.c
vulkan_draw.c
vulkan_iqm.c
vulkan_lighting.c
vulkan_lightmap.c
vulkan_main.c
vulkan_matrices.c
vulkan_output.c
vulkan_palette.c
vulkan_particles.c
vulkan_renderpass.c
vulkan_scene.c
vulkan_sprite.c
vulkan_texture.c
vulkan_translucent.c
vulkan_vid_common.c