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https://git.code.sf.net/p/quake/quakeforge
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a94949c009
After getting lights even vaguely working for alias models, I realized that it just wasn't going to be feasible to do nice lighting with forward rendering. This gets the bulk of the work done for deferred rendering, but still need to sort out the shaders before any real testing can be done.
96 lines
3.3 KiB
C
96 lines
3.3 KiB
C
#ifndef __QF_Vulkan_image_h
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#define __QF_Vulkan_image_h
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#include "QF/darray.h"
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typedef struct qfv_imageset_s
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DARRAY_TYPE (VkImage) qfv_imageset_t;
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#define QFV_AllocImages(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_imageset_t, num, allocator)
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typedef struct qfv_imageviewset_s
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DARRAY_TYPE (VkImageView) qfv_imageviewset_t;
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#define QFV_AllocImageViews(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_imageviewset_t, num, allocator)
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typedef struct qfv_imageresource_s {
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struct qfv_device_s *device;
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VkImage image;
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VkDeviceMemory object;
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VkImageView view;
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} qfv_imageresource_t;
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typedef struct qfv_imagetransition_s {
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VkImage image;
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VkAccessFlags srcAccess;
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VkAccessFlags dstAccess;
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VkImageLayout oldLayout;
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VkImageLayout newLayout;
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uint32_t srcQueueFamily;
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uint32_t dstQueueFamily;
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VkImageAspectFlags aspect;
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} qfv_imagetransition_t;
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typedef struct qfv_imagetransitionset_s
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DARRAY_TYPE (qfv_imagetransition_t) qfv_imagetransitionset_t;
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typedef struct qfv_imagebarrierset_s
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DARRAY_TYPE (VkImageMemoryBarrier) qfv_imagebarrierset_t;
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#define QFV_AllocImageBarrierSet(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_imagebarrierset_t, num, allocator)
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struct qfv_device_s;
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VkImage QFV_CreateImage (struct qfv_device_s *device, int cubemap,
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VkImageType type,
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VkFormat format,
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VkExtent3D size,
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uint32_t num_mipmaps,
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uint32_t num_layers,
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VkSampleCountFlags samples,
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VkImageUsageFlags usage_scenarios);
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VkDeviceMemory QFV_AllocImageMemory (struct qfv_device_s *device,
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VkImage image,
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VkMemoryPropertyFlags properties,
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VkDeviceSize size, VkDeviceSize offset);
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int QFV_BindImageMemory (struct qfv_device_s *device, VkImage image,
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VkDeviceMemory object, VkDeviceSize offset);
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qfv_imagebarrierset_t *
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QFV_CreateImageTransitionSet (qfv_imagetransition_t *transitions,
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int numTransitions);
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VkImageView QFV_CreateImageView (struct qfv_device_s *device,
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VkImage image, VkImageViewType type,
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VkFormat format, VkImageAspectFlags aspect);
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/** Generate all mipmaps for a given texture down to a 1x1 pixel.
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*
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* Uses the GPU blit command from one mip level to the next, thus the base mip
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* level data must have already been transfered to the image and the image is
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* expected to be in VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. This includes any
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* array levels.
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*
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* \param device The device owning the command buffer.
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* \param cmd The command buffer to which the barrier and blit commands
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* will be written.
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* \param image The image to be processed. All array layers of the base mip
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* level must be initialized and in "transfer dst optimal"
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* layout. All remaining mip levels must be in "undefined"
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* oayout.
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* \param mips The total number of mip levels of the processed image.
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* \param width The pixel width of the base image.
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* \param height The pixel height of the base image.
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* \param layers The number of array layers in the mbase image.
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*
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* \note The processed image will be in "shader read only optimal" layout on
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* completion.
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*/
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void QFV_GenerateMipMaps (struct qfv_device_s *device, VkCommandBuffer cmd,
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VkImage image, unsigned mips,
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unsigned width, unsigned height, unsigned layers);
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int QFV_MipLevels (int width, int height) __attribute__((const));
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#endif//__QF_Vulkan_image_h
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