quakeforge/include/vid_gl.h
Bill Currie fb4fd979ec [gl] Move error check support into a better place
This makes it a little easier to spam checks everywhere and thus narrow
down the location of the error.
2022-03-15 12:33:25 +09:00

36 lines
912 B
C

#ifndef __vid_gl_h
#define __vid_gl_h
// GL_context is a pointer to opaque data
typedef struct GL_context *GL_context;
typedef struct gl_ctx_s {
GL_context context;
void (*load_gl) (void);
void (*choose_visual) (struct gl_ctx_s *ctx);
void (*create_context) (struct gl_ctx_s *ctx);
void (*init_gl) (void);
void *(*get_proc_address) (const char *name, qboolean crit);
void (*end_rendering) (void);
int begun;
double start_time;
int brush_polys;
int alias_polys;
} gl_ctx_t;
extern gl_ctx_t *gl_ctx;
extern gl_ctx_t *glsl_ctx;
struct tex_s *gl_SCR_CaptureBGR (void);
struct tex_s *glsl_SCR_CaptureBGR (void);
void gl_Fog_SetupFrame (void);
void gl_Fog_EnableGFog (void);
void gl_Fog_DisableGFog (void);
void gl_Fog_StartAdditive (void);
void gl_Fog_StopAdditive (void);
void gl_errors (const char *msg);
#endif//__vid_gl_h