quakeforge/libs/gamecode/engine
Bill Currie 4a21eb02c5 heh, slight oversight when implementing rcall using the param pointer
trick. ran into the exact same problem as passing addresses of locals to QC
functions. well, actually, that's exactly what it was, but done in the
engine. anyway, wound up potentially overwriting the params passed to the
function. fortunatly, due to how rcall works, only the first two params are
an issue.
2005-06-14 13:40:34 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c make a local copy of the builtins table being register as it might need to 2004-01-07 02:48:11 +00:00
pr_debug.c more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
pr_edict.c more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
pr_exec.c heh, slight oversight when implementing rcall using the param pointer 2005-06-14 13:40:34 +00:00
pr_load.c check return value... prevents segfault in menu code if menu.dat has issues 2004-02-07 00:04:00 +00:00
pr_opcode.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_parse.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_resolve.c implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c d'oh, forgot to mark the string ref as freed 2005-05-01 00:01:28 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00