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https://git.code.sf.net/p/quake/quakeforge
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c1b85a3db7
This allows the likes of: qfv_pushconstantrangeinfo_s = { .name = qfv_pushconstantrangeinfo_t; .type = (QFDictionary); .dictionary = { .parse = { type = (labeledarray, qfv_pushconstantinfo_t, name); size = num_pushconstants; values = pushconstants; }; stageFlags = $name.auto; }; stageFlags = auto; }; Leading to: pushConstants = { vertex = { Model = mat4; blend = float; }; fragment = { colors = uint; base_color = vec4; fog = vec4; }; }; Where the label of the labeled array (which pushConstants is) is actually an enum flag and the dictionary value is another labeled array.
34 lines
631 B
Objective-C
34 lines
631 B
Objective-C
#ifndef __renderer_vulkan_vkgen_vkstruct_h
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#define __renderer_vulkan_vkgen_vkstruct_h
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#include <Object.h>
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#include "vkgen.h"
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#include "vktype.h"
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@class PLItem;
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@class FieldDef;
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@interface Struct: Type
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{
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string outname;
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string label_field;
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int write_symtab;
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int skip;
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Array *field_defs;
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FieldDef *parse_def;
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PLItem *field_dict;
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PLItem *only;
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}
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-(void) queueFieldTypes;
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-(qfot_var_t *)findField:(string) fieldName;
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-(void) setLabelField:(string) label_field;
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-(void) writeForward;
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-(void) writeTable;
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-(void) writeSymtabInit;
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-(void) writeSymtabEntry;
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-(string) outname;
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@end
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#endif//__renderer_vulkan_vkgen_vkstruct_h
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