mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
223 lines
4.4 KiB
C
223 lines
4.4 KiB
C
/*
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trace.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/mathlib.h"
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#include "QF/qtypes.h"
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#include "QF/dstring.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "light.h"
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typedef struct {
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int type;
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vec3_t normal;
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float dist;
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int children[2];
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int pad;
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} tnode_t;
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typedef struct {
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vec3_t backpt;
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int side;
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int node;
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} tracestack_t;
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tnode_t *tnodes, *tnode_p;
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/*
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LINE TRACING
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The major lighting operation is a point to point visibility test, performed
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by recursive subdivision of the line by the BSP tree.
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*/
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/*
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MakeTnode
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Converts the disk node structure into the efficient tracing structure
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*/
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void
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MakeTnode (int nodenum)
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{
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dnode_t *node;
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dplane_t *plane;
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int i;
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tnode_t *t;
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t = tnode_p++;
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node = bsp->nodes + nodenum;
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plane = bsp->planes + node->planenum;
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t->type = plane->type;
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VectorCopy (plane->normal, t->normal);
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t->dist = plane->dist;
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for (i = 0; i < 2; i++) {
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if (node->children[i] < 0)
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t->children[i] = bsp->leafs[-node->children[i] - 1].contents;
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else {
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t->children[i] = tnode_p - tnodes;
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MakeTnode (node->children[i]);
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}
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}
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}
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/*
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MakeTnodes
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Loads the node structure out of a .bsp file to be used for light occlusion
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*/
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void
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MakeTnodes (dmodel_t *bm)
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{
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tnode_p = tnodes = malloc (bsp->numnodes * sizeof (tnode_t));
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MakeTnode (0);
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}
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qboolean
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TestLine (vec3_t start, vec3_t stop)
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{
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float front, back, frontx, fronty, frontz, backx, backy, backz;
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int node, side;
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tracestack_t *tstack_p;
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tracestack_t tracestack[64];
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tnode_t *tnode;
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frontx = start[0];
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fronty = start[1];
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frontz = start[2];
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backx = stop[0];
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backy = stop[1];
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backz = stop[2];
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tstack_p = tracestack;
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node = 0;
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while (1) {
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while (node < 0 && node != CONTENTS_SOLID) {
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// pop up the stack for a back side
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tstack_p--;
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if (tstack_p < tracestack)
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return true;
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node = tstack_p->node;
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// set the hit point for this plane
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frontx = backx;
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fronty = backy;
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frontz = backz;
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// go down the back side
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backx = tstack_p->backpt[0];
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backy = tstack_p->backpt[1];
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backz = tstack_p->backpt[2];
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node = tnodes[tstack_p->node].children[!tstack_p->side];
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}
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if (node == CONTENTS_SOLID)
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return false; // DONE!
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tnode = &tnodes[node];
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switch (tnode->type) {
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case PLANE_X:
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front = frontx - tnode->dist;
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back = backx - tnode->dist;
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break;
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case PLANE_Y:
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front = fronty - tnode->dist;
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back = backy - tnode->dist;
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break;
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case PLANE_Z:
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front = frontz - tnode->dist;
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back = backz - tnode->dist;
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break;
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default:
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front = (frontx * tnode->normal[0] +
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fronty * tnode->normal[1] +
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frontz * tnode->normal[2]) - tnode->dist;
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back = (backx * tnode->normal[0] +
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backy * tnode->normal[1] +
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backz * tnode->normal[2]) - tnode->dist;
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break;
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}
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if (front > -ON_EPSILON && back > -ON_EPSILON) {
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// if (front > 0 && back > 0) {
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node = tnode->children[0];
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continue;
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}
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if (front < ON_EPSILON && back < ON_EPSILON) {
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// if (front <= 0 && back <= 0) {
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node = tnode->children[1];
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continue;
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}
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side = front < 0;
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front = front / (front - back);
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tstack_p->node = node;
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tstack_p->side = side;
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tstack_p->backpt[0] = backx;
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tstack_p->backpt[1] = backy;
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tstack_p->backpt[2] = backz;
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tstack_p++;
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backx = frontx + front * (backx - frontx);
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backy = fronty + front * (backy - fronty);
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backz = frontz + front * (backz - frontz);
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node = tnode->children[side];
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}
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}
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