quakeforge/libs/video/renderer/gl
Bill Currie 495dd759f0 [renderer] Clean up FOV and viewport handling
Viewport and FOV updates are now separate so updating one doesn't cause
recalculations of the other. Also, perspective setup is now done
directly from the tangents of the half angles for fov_x and fov_y making
the renderers independent of fov/aspect mode. I imagine things are a bit
of a mess with view size changes, and especially screen size changes
(not supported yet anyway), and vulkan winds up updating its projection
matrices every frame, but everything that's expected to work does
(vulkan errors out for fisheye or warp due to frame buffer creation not
being supported yet).
2022-03-30 14:55:32 +09:00
..
gl_draw.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_dyn_lights.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_part.c [glsl] Update particle arrays when maximum changes 2022-03-25 14:48:01 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Remove unnecessary light map update code 2022-03-17 17:46:25 +09:00
gl_mod_alias.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
gl_mod_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
gl_mod_sprite.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_rmain.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
gl_rmisc.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
gl_rsurf.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_sky_clip.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_warp.c [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00