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https://git.code.sf.net/p/quake/quakeforge
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7d5c692313
It turns out I'll be tweaking it more than I expected.
43 lines
1.4 KiB
Text
43 lines
1.4 KiB
Text
include libs/gamecode/test/Makemodule.am
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gc_deps=libs/util/libQFutil.la
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noinst_LTLIBRARIES += libs/gamecode/libQFgamecode.la
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libs_gamecode_libQFgamecode_la_LDFLAGS=
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libs_gamecode_libQFgamecode_la_LIBADD= $(gc_deps)
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libs_gamecode_libQFgamecode_la_DEPENDENCIES=$(gc_deps)
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libs_gamecode_libQFgamecode_la_SOURCES= \
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libs/gamecode/pr_builtins.c \
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libs/gamecode/pr_edict.c \
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libs/gamecode/pr_debug.c \
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libs/gamecode/pr_exec.c \
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libs/gamecode/pr_load.c \
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libs/gamecode/pr_opcode.c \
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libs/gamecode/pr_parse.c \
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libs/gamecode/pr_resolve.c \
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libs/gamecode/pr_resource.c \
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libs/gamecode/pr_strings.c \
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libs/gamecode/pr_v6p_opcode.c \
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libs/gamecode/pr_zone.c
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noinst_PYTHON += $(opcodes_py)
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opcodes_py = $(srcdir)/libs/gamecode/opcodes.py
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pr_opcode_cinc = $(top_builddir)/libs/gamecode/pr_opcode.cinc
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pr_opcode_hinc = $(top_builddir)/include/QF/progs/pr_opcode.hinc
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pr_opcode_src = \
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${pr_opcode_cinc} \
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${pr_opcode_hinc}
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libs/gamecode/pr_opcode.lo: libs/gamecode/pr_opcode.c ${pr_opcode_src}
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BUILT_SOURCES += $(pr_opcode_cinc) $(pr_opcode_hinc)
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$(pr_opcode_cinc): $(opcodes_py)
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$(V_PY)$(PYTHON) $(opcodes_py) table > $(pr_opcode_cinc).t && \
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$(am__mv) $(pr_opcode_cinc).t $(pr_opcode_cinc)
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$(pr_opcode_hinc): $(opcodes_py)
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$(V_PY) mkdir -p `dirname $(pr_opcode_hinc)` &&\
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$(PYTHON) $(opcodes_py) enum > $(pr_opcode_hinc).t && \
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$(am__mv) $(pr_opcode_hinc).t $(pr_opcode_hinc)
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